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Dynamic Geometry Processing
(The Eurographics Association, 2012)
Throughout the last few years, acquisition and processing of dynamic geometry has already received quite an amount of attention in the computer vision and graphics research community. Recently, the topic has gained a ...
Symmetry in Shapes - Theory and Practice
(The Eurographics Association, 2013)
Part I: What is symmetry? Part II: Extrinsic symmetry detection Part III: Intrinsic symmetries Part IV: Representations and applications Conclusions, wrap-up
Self Tuning Texture Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ...
Symmetry in 3D Geometry: Extraction and Applications
(The Eurographics Association, 2012)
The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find and extract geometric symmetries and exploit such ...
Automatic Generation of Constructable Brick Sculptures
(The Eurographics Association, 2013)
Fabrication of LEGO R models in large scale requires careful pre-planning to produce constructable and stable models. We propose a system that, starting with a voxelization of a 3D mesh, merges voxels to form larger bricks, ...
Computing Correspondences in Geometric Data Sets
(The Eurographics Association, 2011)
Shape registration and, more generally speaking,computing correspondence across shapes are fundamental problems in computer graphics and vision. Problems from this area show up in many different variants such as scan ...
Point Based Computer Graphics
(Eurographics Association, 2002)
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Geometric Modeling Based on Polygonal Meshes
(The Eurographics Association, 2008)
Polygonal meshes are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD polygonal meshes developed into a valuable alternative to traditional spline surfaces, ...
Geometric Modeling Based on Triangle Meshes
(The Eurographics Association, 2006)
In the last years triangle meshes have become increasingly popular and are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD irregular triangle meshes developed ...
Point-Based Computer Graphics
(Eurographics Association, 2003)
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