Search
Now showing items 1-10 of 22
In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics
(The Eurographics Association, 2011)
Misconceptions about the nature of the computing discipline(s) pose a serious problem to faculties that offer computing degrees, as students enrolling on their programmes come to realise that their expectations are not met ...
Student Project - Racing Launcher Game
(The Eurographics Association, 2013)
We present a student group project, which takes a different spin on the driving game genre, turning it into a racing 'launcher' game. This undergraduate group project that students from different disciplines (ranging from ...
Reverse Skew-T - A Cloudmaking Tool for CG
(The Eurographics Association, 2013)
We present 'Reverse Skew-T', a tool that allows users to direct a physically inspired simulation of layered clouds. To achieve this, we extend existing models for cloud simulation and provide a graphical user interface for ...
The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators
(The Eurographics Association, 2017)
ACM SIGGRAPH and Eurographics are restarting CGEMS, the Computer Graphics Educational Materials Source, an on-line repository of curricular material for computer graphics education. In this context, the question that we ...
Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course
(The Eurographics Association, 2017)
We present a graphics application programming assignment from an introductory programming course with a computer graphics focus. This assignment involves simple image-processing, asking students to write a conversion program ...
Differencing and Merging for 3D Animation Revision Control
(The Eurographics Association, 2017)
Version Control System (VCS) techniques for managing the creation of 3D computer generated models exist for static 3D models, however, there are no solutions for revision control of the animation data from animated 3D ...
AnimDiff: Comparing 3D Animations for Revision Control
(The Eurographics Association, 2017)
The process of animating a complex 3D character can be a time consuming activity which may take several iterations and several artists working in collaboration, each iteration improving some elements of the animation but ...
Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics Programmers
(The Eurographics Association, 2018)
This paper presents an effective assignment in the shape of a computer graphics application from an introductory computing course with a graphics programming flavour. The assignment involves basic 2D computer graphics used ...
Skyglow: Towards a Night-time Illumination Model for Urban Environments
(The Eurographics Association, 2016)
For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present ...
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation
(The Eurographics Association, 2016)
Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. ...