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Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes
(Eurographics Association, 2003)
The immediate buckling model is an essential element for simulating realistic cloth animations without introducing buckling instability. The original model is restricted to structured regular quad meshes, by which its use ...
Research Problems for Creating Digital Actors
(Eurographics Association, 2003)
An interesting challenge for the computer graphics community is to use computer graphics technology to simulate digital actors that seem so real that people cannot tell whether they are animated or real. Our group is engaged ...