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EG 2006 Course on Populating Virtual Environments with Crowds
(The Eurographics Association, 2006)
Necessary background and potential target audience for the tutorial: experience with computer animation is recommended but not mandatory. The course is intended for animators, designers, and students in computer science.
Path Planning for Crowds: From Shared Goals to Individual Behaviors
(The Eurographics Association, 2005)
This paper presents a novel approach for path planning in the context of crowds animation. The solution produces several paths joining each user-defined pair of locations in the environment. Pairs are possible initial/goal ...
Inhabited Virtual Heritage
(Eurographics Association, 2001)
Two techniques depending on the interest – accuracy and precision of the obtained object model shapes, • CAD systems, medical application. – visual realism and speed for animation of the reconstructed models, • internet ...
Course: Modeling Individualities in Groups and Crowds
(The Eurographics Association, 2009)
Crowds are part of our everyday life experience and essential when working with realistic interactive environments. Domains of application for such simulations range from populating artificial cities to entertainment, and ...
Tutorial on Inhabited Virtual Heritage
(Eurographics Association, 2002)
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Virtual Humans: Ten Problems Still Not Completely Solved
(Eurographics Association, 2000)
During the 1980s, the academic establishment paid only scant attention to research on the animation of virtual humans. Today, however, almost every graphics journal, popular magazine, or newspaper devotes some space to ...
EG 2007 Course on Populating Virtual Environments with Crowds
(The Eurographics Association, 2007)
For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous Virtual Crowds. Real-time crowds are necessary for ...
EG 2005 Tutorial on Mixed Realities in Inhabited Worlds
(The Eurographics Association, 2005)
1. Outline of the tutorial<br> 1.1 Concepts and State of the Art of mixed realities in inhabited worlds<br> 1.1.1 Mixed Realities in inhabited worlds<br> 1.1.2 Believability and Presence<br> 1.2 ...