Now showing items 1-13 of 13

    • 4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking 

      Blache, Ludovic; Desbrun, Mathieu; Loscos, Celine; Lucas, Laurent (The Eurographics Association, 2015)
      We present a method to derive a time-evolving triangle mesh representation from a sequence of binary volumetric data representing an arbitrary motion. Multi-view reconstruction studios use a multiple camera set to turn an ...
    • Bilateral Hermite Radial Basis Functions for Contour-based Volume Segmentation 

      Ijiri, Takashi; Yoshizawa, Shin; Sato, Yu; Ito, Masaaki; Yokota, Hideo (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we propose a novel contour-based volume image segmentation technique. Our technique is based on an implicit surface reconstruction strategy, whereby a signed scalar field is generated from user-specified ...
    • Boundary Detection in Particle-based Fluids 

      Sandim, Marcos; Cedrim, Douglas; Nonato, Luis Gustavo; Pagliosa, Paulo; Paiva, Afonso (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ...
    • Coupled Quasi-harmonic Bases 

      Kovnatsky, Artiom; Bronstein, Michael M.; Bronstein, Alexander M.; Glashoff, Klaus; Kimmel, Ron (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      The use of Laplacian eigenbases has been shown to be fruitful in many computer graphics applications. Today, state-of-the-art approaches to shape analysis, synthesis, and correspondence rely on these natural harmonic bases ...
    • Direct Contouring of Implicit Closest Point Surfaces 

      Auer, Stefan; Westermann, Rüdiger (The Eurographics Association, 2013)
      Constructing a (signed) distance field and contouring its zero level set are two important steps in many surface reconstruction methods. While most high-quality distance transforms compute the distance to the surface as ...
    • Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis 

      Patané, Giuseppe (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
    • Mesh SimplificationWith Curvature Error Metric 

      Michaud, Céline; Mellado, Nicolas; Paulin, Mathias (The Eurographics Association, 2017)
      Progressive meshes algorithms aim at computing levels of detail from a highly detailed mesh. Many of these algorithms are based on a mesh decimation technique, generating coarse triangulation while optimizing for a particular ...
    • Modeling Terrains and Subsurface Geology 

      Natali, Mattia; Lidal, Endre M.; Parulek, Julius; Viola, Ivan; Patel, Daniel (The Eurographics Association, 2013)
      The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific ...
    • Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations 

      Mura, Claudio; Villanueva, Alberto Jaspe; Mattausch, Oliver; Gobbetti, Enrico; Pajarola, Renato (The Eurographics Association, 2014)
      Reconstructing the architectural shape of interiors is a problem that is gaining increasing attention in the field of computer graphics. Some solutions have been proposed in recent years, but cluttered environments with ...
    • State of the Art in Methods and Representations for Fabrication-Aware Design 

      Bermano, Amit Haim; Funkhouser, Thomas; Rusinkiewicz, Szymon (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Computational manufacturing technologies such as 3D printing hold the potential for creating objects with previously undreamed-of combinations of functionality and physical properties. Human designers, however, typically ...
    • Time-variant Volumetric Colors for Metamorphosis 

      Fryazinov, Oleg; Sanchez, Mathieu; Adzhiev, Valery; Pasko, Alexander (The Eurographics Association, 2013)
      We propose to treat any changes in colors and textures in shape metamorphosis between two objects as time- dependent transformations of the volumetric distribution of materials. The main idea is to represent geometry of ...
    • Transfinite Surface Patches Using Curved Ribbons 

      Várady, Tamás; Salvi, Péter; Rockwood, Alyn (The Eurographics Association, 2013)
      An important problem in Computer Aided Design is to create digital representations for complex free-form objects that produce nice, predictable shapes and facilitate real-time editing in 3D. The clue to curve network-based ...
    • Unsupervised Three-dimensional Reconstruction of Small Rocks from a Single Two-dimensional Image 

      Gilardi, Marco; Watten, Phil L.; Newbury, Paul (The Eurographics Association, 2014)
      Surfaces covered with pebbles and small rocks can often be found in nature or in human-shaped environments. Generating an accurate three-dimensional model of these kind of surfaces from a reference image can be challenging, ...