Now showing items 1-20 of 56

    • Adaptable Anatomical Models for Realistic Bone Motion Reconstruction 

      Zhu, Lifeng; Hu, Xiaoyan; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
    • Animation Setup Transfer for 3D Characters 

      Avril, Quentin; Ghafourzadeh, Donya; Ramachandran, Srinivasan; Fallahdoust, Sahel; Ribet, Sarah; Dionne, Olivier; Lasa, Martin de; Paquette, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a general method for transferring skeletons and skinning weights between characters with distinct mesh topologies. Our pipeline takes as inputs a source character rig (consisting of a mesh, a transformation ...
    • Biologically-Inspired Visual Simulation of Insect Swarms 

      Li, Weizi; Wolinski, David; Pettré, Julien; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ...
    • BlendForces: A Dynamic Framework for Facial Animation 

      Barrielle, Vincent; Stoiber, Nicolas; Cagniart, Cédric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on blendshapes. However, where ...
    • Boundary Detection in Particle-based Fluids 

      Sandim, Marcos; Cedrim, Douglas; Nonato, Luis Gustavo; Pagliosa, Paulo; Paiva, Afonso (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ...
    • Character Contact Re-positioning Under Large Environment Deformation 

      Tonneau, Steve; Al-Ashqar, Rami Ali; Pettré, Julien; Komura, Taku; Mansard, Nicolas (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to ...
    • Composition-Aware Scene Optimization for Product Images 

      Liu, Tianqiang; McCann, Jim; Li, Wilmot; Funkhouser, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
    • A Comprehensive Review of Data-Driven Co-Speech Gesture Generation 

      Nyatsanga, Simbarashe; Kucherenko, Taras; Ahuja, Chaitanya; Henter, Gustav Eje; Neff, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is ...
    • Controllable Caustic Animation Using Vector Fields 

      Rojo, Irene Baeza; Gross, Markus; Günther, Tobias (The Eurographics Association, 2020)
      In movie production, lighting is commonly used to redirect attention or to set the mood in a scene. The detailed editing of complex lighting phenomena, however, is as tedious as it is important, especially with dynamic ...
    • Data-guided Model Predictive Control Based on Smoothed Contact Dynamics 

      Han, Daseong; Eom, Haegwang; Noh, Junyong; Shin, Joseph S. (formerly Sung Yong) (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we propose an efficient data-guided method based on Model Predictive Control (MPC) to synthesize a full-body motion. Guided by a reference motion, our method repeatedly plans the full-body motion to produce ...
    • Dexterous Manipulation of Cloth 

      Bai, Yunfei; Yu, Wenhao; Liu, C. Karen (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ...
    • A Dimension-reduced Pressure Solver for Liquid Simulations 

      Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...
    • Do contests improve students skills in Computer Graphics? The case of API8 

      Palus, Jean-Pascal; Belhadj, Farès; Bourdin, Jean-Jacques (The Eurographics Association, 2019)
      This paper presents a contest designed to improve the skills of students in Computer Graphics. The contest is adapted to the current skills of the students and uses a public graphic library. Students then have to produce ...
    • Effect of Low-level Visual Details in Perception of Deformation 

      Han, Donghui; Keyser, John (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists ...
    • Egocentric Normalization of Kinematic Path 

      Molla, Eray; Boulic, Ronan (The Eurographics Association, 2015)
      We focus on retargetting the class of movements involving self-interactions onto characters with different size and proportion. Such postures may produce self-collisions and/or alter the intended semantics. We introduce a ...
    • Enhanced Lattice Boltzmann Shallow Waters for Real-time Fluid Simulations 

      Ojeda, Jesus; Susín, Anton (The Eurographics Association, 2013)
      We present a novel approach at simulating fluids in real-time by coupling the Lattice Boltzmann Method for Shallow Waters (LBMSW) with particle systems. The LBM can handle arbitrary underlying terrain and arbitrary fluid ...
    • Example-based Body Model Optimization and Skinning 

      Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2016)
      In this paper, we present an example-based framework for the generation of a realistic kinematic 3D human body model that optimizes shape, pose and skinning parameters. For enhanced realism, the skinning is realized as a ...
    • Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions 

      Ennis, Cathy; Hoyet, Ludovic; O'Sullivan, Carol (The Eurographics Association, 2015)
      Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. Motion capture is a reliable way to represent natural motion on such characters, thereby allowing a wide range of ...
    • Film Directing for Computer Games and Animation 

      Ronfard, Rémi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ...
    • Geometry-Aware Volume-of-Fluid Method 

      Cho, Junghyun; Ko, Hyeong-Seok (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ...