Now showing items 1668-1687 of 2886

    • N-Adic Subdivision Schemes for Local Mesh Deformation 

      Salomon, Gabriel; Leclerq, Antoine; Akkouche, Samir; Galin, E. (Eurographics Association, 2001)
      This paper presents an interpolating subdivision scheme based on an N-adic decomposition of the parameter space. This approach enables us to locally deform the surface according to a modification of the normals at the ...
    • Narrow Band FLIP for Liquid Simulations 

      Ferstl, Florian; Ando, Ryoichi; Wojtan, Chris; Westermann, Rüdiger; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid ...
    • The Natural 3D Spiral 

      Harary, Gur; Tal, Ayellet (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Logarithmic spirals are ubiquitous in nature. This paper presents a novel mathematical definition of a 3D logarithmic spiral, which provides a proper description of objects found in nature. To motivate our work, we scanned ...
    • Natural Image Statistics: Foundations and Applications 

      Pouli, Tania; Cunningham, Douglas; Reinhard, Erik (The Eurographics Association, 2013)
      Natural images exhibit statistical regularities that differentiate them from random collections of pixels. Moreover, the human visual system appears to have evolved to exploit such statistical regularities. As computer ...
    • Navigating the Manifold of Translucent Appearance 

      Lanza, Dario; Masia, Belen; Jarabo, Adrian (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present a perceptually-motivated manifold for translucent appearance, designed for intuitive editing of translucent materials by navigating through the manifold. Classic tools for editing translucent appearance, based ...
    • Navigation through Virtual 3D Worlds for Facilitating Childrens Spatial Orientation 

      Volbracht, S.; Domik, G. (Eurographics Association, 1998)
      Spatial orientation is an important ability which should be encouraged in geometry courses of elementary schools. A preferred approach (in Germany) typically involves navigation and wayfinding tasks with pictures of a town ...
    • Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality 

      Koulieris, George; AKSIT, KAAN; Stengel, Michael; Mantiuk, Rafał K.; Mania, Katerina; Richardt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near-eye displays are an enabling vessel for VR/AR applications, ...
    • Near-Instant Capture of High-Resolution Facial Geometry and Reflectance 

      Fyffe, Graham; Graham, Paul; Tunwattanapong, Borom; Ghosh, Abhijeet; Debevec, Paul (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...
    • NEM: A LANGUAGE FOR ANIMATION OF ACTORS AND OBJECTS 

      Marino, Giuseppe; Morasso, Pietro; Zaccaria, Renato (The Eurographics Association, 1985)
      The animation of actors and objects is considered in the framework of knowledge representation, with particular regard to motor knowledge. In our opinion, a formal model for motor knowledge should fill a gap between action ...
    • Neural Denoising for Deep-Z Monte Carlo Renderings 

      Zhang, Xianyao; Röthlin, Gerhard; Zhu, Shilin; Aydin, Tunç Ozan; Salehi, Farnood; Gross, Markus; Papas, Marios (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present a kernel-predicting neural denoising method for path-traced deep-Z images that facilitates their usage in animation and visual effects production. Deep-Z images provide enhanced flexibility during compositing ...
    • Neural Denoising for Spectral Monte Carlo Rendering 

      Rouphael, Robin; Noizet, Mathieu; Prévost, Stéphanie; Deleau, Hervé; Steffenel, Luiz-Angelo; Lucas, Laurent (The Eurographics Association, 2022)
      Spectral Monte Carlo (MC) rendering is still to be largely adopted partially due to the specific noise, called color noise, induced by wavelength-dependent phenomenons. Motivated by the recent advances in Monte Carlo noise ...
    • Neural Fields in Visual Computing and Beyond 

      Xie, Yiheng; Takikawa, Towaki; Saito, Shunsuke; Litany, Or; Yan, Shiqin; Khan, Numair; Tombari, Federico; Tompkin, James; Sitzmann, Vincent; Sridhar, Srinath (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Recent advances in machine learning have led to increased interest in solving visual computing problems using methods that employ coordinate-based neural networks. These methods, which we call neural fields, parameterize ...
    • Neural Garment Dynamics via Manifold-Aware Transformers 

      Li, Peizhuo; Wang, Tuanfeng Y.; Kesdogan, Timur Levent; Ceylan, Duygu; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Data driven and learning based solutions for modeling dynamic garments have significantly advanced, especially in the context of digital humans. However, existing approaches often focus on modeling garments with respect ...
    • Neural Moment Transparency 

      Tsopouridis, Grigoris; Vasilakis, Andreas Alexandros; Fudos, Ioannis (The Eurographics Association, 2024)
      We have developed a machine learning approach to efficiently compute per-fragment transmittance, using transmittance composed and accumulated with moment statistics, on a fragment shader. Our approach excels in achieving ...
    • Neural Motion Compression with Frequency-adaptive Fourier Feature Network 

      Tojo, Kenji; Chen, Yifei; Umetani, Nobuyuki (The Eurographics Association, 2022)
      We present a neural-network-based compression method to alleviate the storage cost of motion capture data. Human motions such as locomotion, often consist of periodic movements. We leverage this periodicity by applying ...
    • Neural Semantic Surface Maps 

      Morreale, Luca; Aigerman, Noam; Kim, Vladimir G.; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present an automated technique for computing a map between two genus-zero shapes, which matches semantically corresponding regions to one another. Lack of annotated data prohibits direct inference of 3D semantic priors; ...
    • Neural Smoke Stylization with Color Transfer 

      Christen, Fabienne; Kim, Byungsoo; Azevedo, Vinicius C.; Solenthaler, Barbara (The Eurographics Association, 2020)
      Artistically controlling fluid simulations requires a large amount of manual work by an artist. The recently presented transportbased neural style transfer approach simplifies workflows as it transfers the style of arbitrary ...
    • NeuralMLS: Geometry-Aware Control Point Deformation 

      Shechter, Meitar; Hanocka, Rana; Metzer, Gal; Giryes, Raja; Cohen-Or, Daniel (The Eurographics Association, 2022)
      We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control points. We leverage the power of neural networks to inject the underlying shape geometry into the deformation parameters. ...
    • Neurosymbolic Models for Computer Graphics 

      Ritchie, Daniel; Guerrero, Paul; Jones, R. Kenny; Mitra, Niloy J.; Schulz, Adriana; Willis, Karl D. D.; Wu, Jiajun (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Procedural models (i.e. symbolic programs that output visual data) are a historically-popular method for representing graphics content: vegetation, buildings, textures, etc. They offer many advantages: interpretable design ...
    • A New 3D Spring for Deformable Object Animation 

      Jeong, Il-Kwon; Lee, Inho (Eurographics Association, 2003)
      A new3D spring for deformable object animation is proposed. Currently mass-spring system is most widely used in a deformable object animation as well as cloth animation. In order to perform a realistic cloth animation using ...