Now showing items 1458-1477 of 2887

    • A L G R A , AN ALGEBRAIC-GRAPHIC PROGRAMMING LANGUAGE FOR MODELLING 

      Kiesewetter, Helmut (The Eurographics Association, 1980)
      The programming language ALGRA is based on algebraicgraphic structures. The basic elements of ALGRA are binary formulas of these structures. As compared to DIGRA 73 abstract structural informations may be handled by ALGRA ...
    • Landmark-Guided Elastic Shape Analysis of Spherically-Parameterized Surfaces 

      Kurtek, Sebastian; Srivastava, Anuj; Klassen, Eric; Laga, Hamid (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We argue that full surface correspondence (registration) and optimal deformations (geodesics) are two related problems and propose a framework that solves them simultaneously. We build on the Riemannian shape analysis of ...
    • Landscapes Synthesis Achieved through Erosion and Deposition Process Simulation 

      Roudier, P.; Peroche, B.; Perrin, M. (Blackwell Science Ltd and the Eurographics Association, 1993)
      This paper describes an original approach to terrain evolution in landscapes synthesis. In order to create some realistic landforms, we simulate geologically contrasted terrains and apply to them deterministic erosion ...
    • Langevin Particle: A Self-Adaptive Lagrangian Primitive for Flow Simulation Enhancement 

      Chen, Fan; Zhao, Ye; Yuan, Zhi (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We develop a new Lagrangian primitive, named Langevin particle, to incorporate turbulent flow details in fluid simulation. A group of the particles are distributed inside the simulation domain based on a turbulence energy ...
    • The Langweil Model of Prague - a Challenge for State-of-the-art 3D Reconstruction Techniques 

      Sedlacek, D.; Zara, J. (The Eurographics Association, 2011)
      The challenges for current state-of-the-art 3D reconstruction algorithms covered in the Langweil model of Prague data set are summarized in this poster. The model properties are presented together with problems which bring.
    • Laplacian Colormaps: a Framework for Structure-preserving Color Transformations 

      Eynard, Davide; Kovnatsky, Artiom; Bronstein, Michael M. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Mappings between color spaces are ubiquitous in image processing problems such as gamut mapping, decolorization, and image optimization for color-blind people. Simple color transformations often result in information loss ...
    • Laplacian Mesh Processing 

      Sorkine, Olga (The Eurographics Association, 2005)
      Surface representation and processing is one of the key topics in computer graphics and geometric modeling, since it greatly affects the range of possible applications. In this paper we will present recent advances in ...
    • Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis 

      Patané, Giuseppe (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
    • Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion 

      Cordonnier, Guillaume; Braun, Jean; Cani, Marie-Paule; Benes, Bedrich; Galin, Éric; Peytavie, Adrien; Guérin, Éric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      At large scale, landscapes result from the combination of two major processes: tectonics which generate the main relief through crust uplift, and weather which accounts for erosion. This paper presents the first method in ...
    • Large XML Document Manager and Visualizer 

      Merienne, J. P.; Jacquemin, C. (Eurographics Association, 2003)
      This work presents an interactive Graphical User Interface used to display and manipulate collection of large XML documents. It relies on a geometrical model that combines hierarchical and sequential representations. In ...
    • Las Meninas: Narrative Illusions in Virtual Reality 

      Bizri, Hisham M. (Eurographics Association, 1999)
      Las Meninas is a virtual reality artwork based on the painting of the same name by the Spanish painter Diego Velazquez. Created for the CAVE-Automatic Virtual Environment, Las Meninas is fused with narrative illusions as ...
    • Latency Considerations of Depth-first GPU Ray Tracing 

      Guthe, Michael (The Eurographics Association, 2014)
      Despite the potential divergence of depth-first ray tracing [AL09], it is nevertheless the most efficient approach on massively parallel graphics processors. Due to the use of specialized caching strategies that were ...
    • Layer-Based Procedural Design of Façades 

      Ilcík, Martin; Musialski, Przemyslaw; Auzinger, Thomas; Wimmer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a novel procedural framework for interactively modeling building façades. Common procedural approaches, such as shape grammars, assume that building façades are organized in a tree structure, while in practice ...
    • Laziness is a Virtue: Motion Stitching Using Effort Minimization 

      Li, Lei; McCann, James; Faloutsos, Christos; Pollard, Nancy (The Eurographics Association, 2008)
      Given two motion-capture sequences that are to be stitched together, how can we assess the goodness of the stitching? The straightforward solution, Euclidean distance, permits counter-intuitive results because it ignores ...
    • LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons 

      Sykora, Daniel; Dingliana, John; Collins, Steven (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      In this paper we present LazyBrush, a novel interactive tool for painting hand-made cartoon drawings and animations. Its key advantage is simplicity and flexibility. As opposed to previous custom tailored approaches [SBv05, ...
    • Leaf Cluster Impostors for Tree Rendering with Parallax 

      Garcia, Ismael; Sbert, Mateu; Szirmay-Kalos, László (The Eurographics Association, 2005)
      This paper presents a simple method to render complex trees on high frame rates while maintaining parallax effects. Based on the recognition that a planar impostor is accurate if the represented polygon is in its plane, ...
    • Learning 3D Deformation of Animals from 2D Images 

      Kanazawa, Angjoo; Kovalsky, Shahar; Basri, Ronen; Jacobs, David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ...
    • Learning and Assessment: Staff Conceptions of Final Projects for an Undergraduate Multimedia Design Degree 

      Souleles, Nicos (The Eurographics Association, 2006)
      This is a qualitative study of teachers conceptions of learning and assessment in a final year undergraduate degree in multimedia design. In particular, the focus is on the assessment process of final year projects and ...
    • Learning Body Shape and Pose from Dense Correspondences 

      Yoshiyasu, Yusuke; Gamez, Lucas (The Eurographics Association, 2020)
      In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D supervisions (body shape and pose) which are in practice difficult to obtain. The idea is to ...
    • Learning by doing: A Case for Constructivist 3D Virtual Learning Environment 

      Hu, Weihua; Zhu, Jiejie; Pan, Zhigeng; Li, Yanfeng; Ju, Cunhui (Eurographics Association, 2003)
      This paper puts forward an idea that 3D virtual learning environment (3DVLE ) is an effective way to improve the feasibility of implementing constructivist learning theory in distance education. In this paper, we first ...