Now showing items 1718-1737 of 2774

    • A PACKAGE FOR PROCESSING REMOTE SENSING DATA INTERACTIVELY ON A MINI-COMPUTER SYSTEM 

      C.M.C.Jones,; J.P.W.Stark,; F.T.Howell, (The Eurographics Association, 1982)
      A package for the analysis of time sequence remote sensing data is described, which has been designed to run interactively on a mini-computer system utilising colour graphics facilities. The core of the system performs a ...
    • Packing Square Tiles into One Texture 

      Decaudin, Philippe; Neyret, Fabrice (Eurographics Association, 2004)
      This paper deals with the packing of square tiles of the same size into one texture. Texture size is constrained by the graphics hardware. In particular, width and height resolutions must be powers of two. To cover the ...
    • Paint and Click: Unified Interactions for Image Boundaries 

      Summa, Brian; Gooch, Amy A.; Scorzelli, Giorgio; Pascucci, Valerio (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Image boundaries are a fundamental component of many interactive digital photography techniques, enabling applications such as segmentation, panoramas, and seamless image composition. Interactions for image boundaries often ...
    • Paint Mesh Cutting 

      Fan, Lubin; Liu, Ligang; Liu, Kun (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a novel progressive painting-based mesh cut out tool, called Paint Mesh Cutting, for interactive mesh segmentation. Different from the previous user interfaces, the user only needs to draw a single stroke on the ...
    • A PAINT PROGRAM FOR THE GRAPHIC ARTS IN PRINTING 

      Willis, P J (The Eurographics Association, 84)
      There is considerable scope for the application of computer techniques to help the graphic designer working with printed products, provided that pictures of high technical quality result. Described here is the product of ...
    • Painterly Effects Rendering with Focus Based Level of Detail 

      Levente, Kovács; Tamás, Szirányi (The Eurographics Association, 2007)
      We present a novel method for automatically creating scalable and portable 2D non-photorealistically rendered (NPR) images with painterly effects, with level of detail control. The novelty of the approach lies both in using ...
    • Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition 

      Nicolet, Baptiste; Ecormier-Nocca, Pierre; Memari, Pooran; Cani, Marie-Paule (The Eurographics Association, 2020)
      Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work ...
    • Pandora: An Experiment in Distributed Multimedia 

      King, Tony (Blackwell Science Ltd and the Eurographics Association, 1992)
      An experimental workstation is described which supports digital video and audio in a distributed environment, and which presents this functionality to the user through the medium of a video-extended implementation of the ...
    • Panorama Light-Field Imaging 

      Birklbauer, Clemens; Bimber, Oliver (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel approach to recording and computing panorama light fields. In contrast to previous methods that estimate panorama light fields from focal stacks or naive multi-perspective image stitching, our approach ...
    • Panoramic Video from Unstructured Camera Arrays 

      Perazzi, Federico; Sorkine-Hornung, Alexander; Zimmer, Henning; Kaufmann, Peter; Wang, Oliver; Watson, Scott; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We describe an algorithm for generating panoramic video from unstructured camera arrays. Artifact-free panorama stitching is impeded by parallax between input views. Common strategies such as multi-level blending or minimum ...
    • A Paradigm for the Robust Design of Algorithms for Geometric Modeling 

      Agrawal, Amitabh; Requicha, Aristides A. G. (Blackwell Science Ltd and the Eurographics Association, 1994)
      Geometric modelers are becoming faster and more powerful, but they still suffer from reliability problems because of floating point errors. Previous work in the field of robust geometric modeling tends to be problem specific ...
    • Parallel 3D Delaunay Triangulation 

      Cignoni, P.; Montani, C.; Perego, R.; Scopigno, R. (Blackwell Science Ltd and the Eurographics Association, 1993)
    • Parallel Generation of Architecture on the GPU 

      Steinberger, Markus; Kenzel, Michael; Kainz, Bernhard; Müller, Jörg; Wonka, Peter; Schmalstieg, Dieter (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In this paper, we present a novel approach for the parallel evaluation of procedural shape grammars on the graphics processing unit (GPU). Unlike previous approaches that are either limited in the kind of shapes they allow, ...
    • Parallel Graphical Output from Dialogue Cells 

      Ten Hagen, P.J.W.; Schouten, H.J. (Eurographics Association, 1987)
      A system that accepts and processes graphical output from parallel processes using a single workstation, and its use in a User Interface Management System called Dialogue Cells, is described. It allows for a programmer to ...
    • A Parallel Image Computer with a Distributed Frame Buffer: System Architecture and Programming 

      Potmesil, Michael; McMillan, Leonard; Hoffert, Eric M.; Inman, Jennifer F.; Farah, Robert L.; Howard, Marc (Eurographics Association, 1989)
      We describe the system architecture and the programming environment of the Pixel Machine - a parallel image computer for 2D and 3D image synthesis and analysis. The architecture of the computer is based on an array of ...
    • Parallel Loop Subdivision with Sparse Adjacency Matrix 

      Wang, Kechun; Chen, Renjie (The Eurographics Association, 2023)
      Subdivision surface is a popular technique for geometric modeling. Recently, several parallel implementations have been developed for Loop subdivision on the GPU. However, these methods are built on complex data structures ...
    • Parallel Polygon Rendering with Precomputed Surface Patches 

      Theoharis, Theoharis; Page, Ian (Eurographics Association, 1987)
      We describe an algorithm for rendering a restricted class of trapeziums, and hence arbitrary polygons, in parallel on an NxN SIMD array processor. The algorithm achieves good performance by precomputing “surface patches” ...
    • Parallel ray tracing based upon a multilevel topological knowledge acquisition of the scene 

      RIS, Philippe; ARQUES, Didier (Blackwell Science Ltd and the Eurographics Association, 1994)
      Including the standard parallelization by grouping primary rays, this paper presents a new parallel ray-timing method based upon a topological knowledge acquisition of the scene. This topological knowledge focuses on ...
    • Parallel Visibility Test and Occlusion Culling in Avango Virtual Environment Framework 

      Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor (Eurographics Association, 2003)
      Real-time visibility test is an attractive feature for Virtual Environment (VE) applications where large datasets should be interactively explored. In such scenes most of the objects are usually occluded by other ones, and ...
    • Parallel, Realistic and Controllable Terrain Synthesis 

      Gain, James; Merry, Bruce; Marais, Patrick (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results. We present a system that builds ...