Now showing items 1464-1483 of 2774

    • m-LOMA - a Mobile 3D Portal to Location-based Information 

      Nurminen, Antti (The Eurographics Association, 2006)
      We present a novel application, a mobile 3D city map, with a capability to render dozens of textured buildings at interactive rates in desktop machines, PDA devices and mart phones. The system allows annotation of the ...
    • The Macro-Regions: An Efficient Space Subdivision Structure for Ray Tracing 

      Devillers, Olivier (Eurographics Association, 1989)
      Ray tracing is the usual image synthesis technique which allows rendering of specular effects. The use of space subdivision for ray tracing optimization is studied. A new method of subdivision is proposed : the macro-regions. ...
    • The MADE Help System 

      Haindl, Michal; de Ruiter, Behr (Blackwell Science Ltd and the Eurographics Association, 1995)
      MADE is the acronym for the ESPRIT project 6307, whose aim is to develop an object oriented multimedia application development environment. As part of this project the MADE help system is designed to be a distributed ...
    • Magical Mirrors 

      Michelis, D.; Send, H.; Resatsch, F.; Schildhauer, T. (The Eurographics Association, 2006)
      This article describes the multi-media art installation MAGICAL MIRRORS with which the tradition of the mirror, as a medium of visual simulation, is carried over into the world of digital mediums. As theoretical framework, ...
    • Magicsphere: an insight tool for 3D data visualization 

      Cignoni, P.; Montani, C.; Scopigno, R. (Blackwell Science Ltd and the Eurographics Association, 1994)
      How to render very complex datasets, and yet maintain interactive response times, is a hot topic in computer graphics. The MagicSphere idea originated as a solution to this problem, but its potential goes much further than ...
    • Making Gabor Noise Fast and Normalized 

      Tavernier, Vincent; Neyret, Fabrice; Vergne, Romain; Thollot, Joëlle (The Eurographics Association, 2019)
      Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ ...
    • Managing Gigabyte Virtual EnvironmentWalkthrough 

      Shou, Lidan; Chionh, Jason; Huang, Zhiyong; Ruan, Yixin; Tan, Kian-Lee (Eurographics Association, 2001)
      In this paper, we study the problem of interactive walkthrough of a large virtual environment (VE) where the data representing 3D virtual objects can not reside completely in the main memory. We tap into the wealth of ...
    • Manifold-valued Thin-Plate Splines with Applications in Computer Graphics 

      Steinke, Florian; Hein, Matthias; Peters, Jan; Schoelkopf, Bernhard (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several applications from different fields. The ...
    • Manipulating Refractive and Reflective Binocular Disparity 

      Dabala, Lukasz; Kellnhofer, Petr; Ritschel, Tobias; Didyk, Piotr; Templin, Krzysztof; Myszkowski, Karol; Rokita, P.; Seidel, Hans-Peter (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Presenting stereoscopic content on 3D displays is a challenging task, usually requiring manual adjustments. A number of techniques have been developed to aid this process, but they account for binocular disparity of surfaces ...
    • Manipulation of Flexible Objects by Geodesic Control 

      Wang, He; Komura, Taku (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We propose an effective and intuitive method for controlling flexible models such as ropes and cloth. Automating manipulation of such flexible objects is not an easy task due to the high dimensionality of the objects and ...
    • Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images 

      Baran, Ilya; Keller, Philipp; Bradley, Derek; Coros, Stelian; Jarosz, Wojciech; Nowrouzezahrai, Derek; Gross, Markus (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We present a practical and inexpensive method for creating physical objects that cast different color shadow images when illuminated by prescribed lighting configurations. The input to our system is a number of lighting ...
    • Mapping Creative Coding Courses: Toward Bespoke Programming Curricula in Graphic Design Education 

      Hansen, Stig Møller (The Eurographics Association, 2019)
      This paper presents a study of 30 syllabi gathered from introductory Creative Coding programming courses. A selection of the results concerning the courses' structure and content is presented and discussed. The majority ...
    • Mapping highly detailed color information on extremely dense 3D models: the case of David s restoration 

      Dellepiane, Matteo; Callieri, Marco; Ponchio, Federico; Scopigno, Roberto (The Eurographics Association, 2007)
      The support of advanced Information Technology (IT) to preservation, restoration and documentation of Cultural Heritage is becoming a very important goal for the research community. Michelangelo's David was one of the first ...
    • Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color 

      Banterle, Francesco; Artusi, Alessandro; Aydin, Tunc O.; Didyk, Piotr; Eisemann, Elmar; Gutierrez, Diego; Mantiuk, Rafael; Myszkowski, Karol; Ritschel, Tobias (The Eurographics Association, 2012)
      Retargeting is a process through which an image or a video is adapted from the display device for which it was meant (target display) to another one (retarget display). The retarget display can have different features from ...
    • Mappings Between Product Data Definitions 

      Richter, Dieter (The Eurographics Association, 1986)
      It can be observed that existing product data interfaces are constructed by a pragmatic manner. It is not seen any theoretical approach neither for describing nor for evaluating models. In this paper an algebraic approach ...
    • Marching Cubes for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2021)
      This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...
    • Matching and Interpolation of Shapes using Unions of Circles 

      Ranjan, V.; Fournier, A. (Blackwell Science Ltd and the Eurographics Association, 1996)
      While the notion of shape of an object is very intuitive, its precise definition is very elusive, and defining a useful metric for the shape distance between objects is a difficult endeavor. At the same time many successful ...
    • Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization 

      Nguyen, Chuong H.; Scherzer, Daniel; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This work addresses the challenge of intuitive appearance editing in scenes with complex geometric layout and complex, spatially-varying indirect lighting. In contrast to previous work, that aimed to edit surface reflectance, ...
    • Mathematical Models for Semi-globalized Spectral Synthesis 

      Anjyo, Ken-ichi (Eurographics Association, 1990)
      Semi-globalized spectral synthesis is proposed as a new tool for three-dimensional scene description consisting of many natural objects, such as terrain, sea waves, and clouds. The method is based on the mathematical theory ...
    • Mayhem in Online Game and Virtual Environment Development 

      Oliveira, Manuel Fradinho Duarte; Crowcroft, Jon; Slater, Mel (Eurographics Association, 2001)
      We present Mayhem, which is a prototype of a Massive Online Role Playing Game (MORPG), where novel research in the field of Virtual Environments (VEs) is combined with the requirements of online games. This results in a ...