Now showing items 1-7 of 7

    • Advances in Neural Rendering 

      Tewari, Ayush; Thies, Justus; Mildenhall, Ben; Srinivasan, Pratul; Tretschk, Edith; Wang, Yifan; Lassner, Christoph; Sitzmann, Vincent; Martin-Brualla, Ricardo; Lombardi, Stephen; Simon, Tomas; Theobalt, Christian; Nießner, Matthias; Barron, Jon T.; Wetzstein, Gordon; Zollhöfer, Michael; Golyanik, Vladislav (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such ...
    • EUROGRAPHICS 2018: CGF 37-2 STARs Frontmatter 

      Hildebrandt, Klaus; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2018)
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    • EUROGRAPHICS 2023: CGF 42-2 STARs Frontmatter 

      Bousseau, Adrien; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    • Recent Trends in 3D Reconstruction of General Non-Rigid Scenes 

      Yunus, Raza; Lenssen, Jan Eric; Niemeyer, Michael; Liao, Yiyi; Rupprecht, Christian; Theobalt, Christian; Pons-Moll, Gerard; Huang, Jia-Bin; Golyanik, Vladislav; Ilg, Eddy (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, ...
    • State of the Art in Dense Monocular Non-Rigid 3D Reconstruction 

      Tretschk, Edith; Kairanda, Navami; B R, Mallikarjun; Dabral, Rishabh; Kortylewski, Adam; Egger, Bernhard; Habermann, Marc; Fua, Pascal; Theobalt, Christian; Golyanik, Vladislav (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, ...
    • State of the Art on Diffusion Models for Visual Computing 

      Po, Ryan; Yifan, Wang; Golyanik, Vladislav; Aberman, Kfir; Barron, Jon T.; Bermano, Amit; Chan, Eric; Dekel, Tali; Holynski, Aleksander; Kanazawa, Angjoo; Liu, C. Karen; Liu, Lingjie; Mildenhall, Ben; Nießner, Matthias; Ommer, Björn; Theobalt, Christian; Wonka, Peter; Wetzstein, Gordon (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, ...
    • State of the Art on Neural Rendering 

      Tewari, Ayush; Fried, Ohad; Thies, Justus; Sitzmann, Vincent; Lombardi, Stephen; Sunkavalli, Kalyan; Martin-Brualla, Ricardo; Simon, Tomas; Saragih, Jason; Nießner, Matthias; Pandey, Rohit; Fanello, Sean; Wetzstein, Gordon; Zhu, Jun-Yan; Theobalt, Christian; Agrawala, Maneesh; Shechtman, Eli; Goldman, Dan B.; Zollhöfer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. ...