Now showing items 21-40 of 46

    • Combustion Waves on the Point Set Surface 

      Jeong, SoHyeon; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper introduces a combustion model of heat transfer and fuel consumption for the propagation of a fire front on a point cloud surface. The heat transfer includes the heat advection by the airflow as well as diffusion, ...
    • Learning and Applying Color Styles From Feature Films 

      Xue, Su; Agarwala, Aseem; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Directors employ a process called ''color grading'' to add color styles to feature films. Color grading is used for a number of reasons, such as accentuating a certain emotion or expressing the signature look of a director. ...
    • Animated 3D Line Drawings with Temporal Coherence 

      Xu, Xiang; Seah, Hock Soon; Quah, Chee Kwang (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Producing traditional animation is a laborious task where the key drawings are first drawn by artists and thereafter inbetween drawings are created, whether it is by hand or computer-assisted. Auto-inbetweening of these ...
    • Evaluation of Tone Mapping Operators for HDR-Video 

      Eilertsen, Gabriel; Wanat, Robert; Mantiuk, Rafal K.; Unger, Jonas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Eleven tone-mapping operators intended for video processing are analyzed and evaluated with camera-captured and computer-generated high-dynamic-range content. After optimizing the parameters of the operators in a formal ...
    • Preface and Table of Contents 

      B. Levy, X. Tong, and K. Yin (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    • Ontology-based Model for Chinese Calligraphy Synthesis 

      Xia, Yang; Wu, Jiangqin; Gao, Pengcheng; Lin, Yuan; Mao, Tianjiao (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      There are lots of digitized Chinese calligraphic works written by ancient calligraphists in CADAL. Sometimes users want to generate a tablet or a piece of calligraphic work written by these calligraphists. However, some ...
    • Constrainable Multigrid for Cloth 

      Jeon, Inyong; Choi, Kwang-Jin; Kim, Tae-Yong; Choi, Bong-Ouk; Ko, Hyeong-Seok (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a new technique which can handle both point and sliding constraints in the multigrid (MG) framework. Although the MG method can theoretically perform as fast as O(N), the development of a clothing simulator based ...
    • A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation 

      Tang, Min; Tong, Ruofeng; Narain, Rahul; Meng, Chang; Manocha, Dinesh (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a GPU-based streaming algorithm to perform high-resolution and accurate cloth simulation. We map all the components of cloth simulation pipeline, including time integration, collision detection, collision response, ...
    • Dynamic Comics for Hierarchical Abstraction of 3D Animation Data 

      Choi, Myung Geol; Noh, Seung-Tak; Komura, Taku; Igarashi, Takeo (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Image storyboards of films and videos are useful for quick browsing and automatic video processing. A common approach for producing image storyboards is to display a set of selected key-frames in temporal order, which has ...
    • Interactive Learning for Point-Cloud Motion Segmentation 

      Sofer, Yerry; Hassner, Tal; Sharf, Andrei (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Segmenting a moving foreground (fg) from its background (bg) is a fundamental step in many Machine Vision and Computer Graphics applications. Nevertheless, hardly any attempts have been made to tackle this problem in dynamic ...
    • Topology Aware Data-Driven Inverse Kinematics 

      Ho, Edmond S. L.; Shum, Hubert P. H.; Cheung, Yiu-ming; Yuen, P. C. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Creating realistic human movement is a time consuming and labour intensive task. The major difficulty is that the user has to edit individual joints while maintaining an overall realistic and collision free posture. Previous ...
    • Stroke-guided Image Synthesis for Skeletal Structure Editing 

      Luo, Sheng-Jie; Lin, Chin-Yu; Shen, I-Chao; Chen, Bing-Yu (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Creating variations of an image object is an important task, which usually requires manipulating the skeletal structure of the object. However, most existing methods (such as image deformation) only allow for stretching ...
    • Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships 

      Chan, Jacky C. P.; Tang, Jeff K. T.; Leung, Howard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Existing synthesis methods for closely interacting virtual characters relied on user-specified constraints such as the reaching positions and the distance between body parts. In this paper, we present a novel method for ...
    • A Programmable Graphics Processor based on Partial Stream Rewriting 

      Middendorf, Lars; Haubelt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Current graphics processing units (GPU) typically offer only a limited number of programmable pipeline stages, whose usage, data flow and topology are mostly fixed. Although a more flexible, custom rendering pipeline can ...
    • Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing 

      Choi, Byeongjun; Chang, Byungjoon; Ihm, Insung (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Compared with its competitors such as the bounding volume hierarchy, a drawback of the kd-tree structure is that a large number of triangles are repeatedly duplicated during its construction, which often leads to inefficient, ...
    • Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions 

      Schwartz, Christopher; Ruiters, Roland; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Bidirectional Texture Functions (BTFs) are among the highest quality material representations available today and thus well suited whenever an exact reproduction of the appearance of a material or complete object is required. ...
    • Polar NURBS Surface with Curvature Continuity 

      Shi, Kan-Le; Yong, Jun-Hai; Tang, Lei; Sun, Jia-Guang; Paul, Jean-Claude (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Polar NURBS surface is a kind of periodic NURBS surface, one boundary of which shrinks to a degenerate polar point. The specific topology of its control-point mesh offers the ability to represent a cap-like surface, which ...
    • As-Rigid-As-Possible Distance Field Metamorphosis 

      Weng, Yanlin; Chai, Menglei; Xu, Weiwei; Tong, Yiying; Zhou, Kun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Widely used for morphing between objects with arbitrary topology, distance field interpolation (DFI) handles topological transition naturally without the need for correspondence or remeshing, unlike surface-based interpolation ...
    • An Efficient and Scalable Image Filtering Framework Using VIPS Fusion 

      Zhang, Jun; Chen, Xiuhong; Zhao, Yan; Li, H. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Edge-preserving image filtering is a valuable tool for a variety of applications in image processing and computer vision. Motivated by a new simple but effective local Laplacian filter, we propose a scalable and efficient ...
    • Coarse-to-Fine Normal Filtering for Feature-Preserving Mesh Denoising Based on Isotropic Subneighborhoods 

      Zhu, Lei; Wie, Mingqiang; Yu, Jinze; Wang, Weiming; Qin, Jing; Heng, Pheng-Ann (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      State-of-the-art normal filters usually denoise each face normal using its entire anisotropic neighborhood. However, enforcing these filters indiscriminately on the anisotropic neighborhood will lead to feature blurring, ...