Now showing items 25-44 of 46

    • Learning and Applying Color Styles From Feature Films 

      Xue, Su; Agarwala, Aseem; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Directors employ a process called ''color grading'' to add color styles to feature films. Color grading is used for a number of reasons, such as accentuating a certain emotion or expressing the signature look of a director. ...
    • Learning to Predict Localized Distortions in Rendered Images 

      Cadík, Martin; Herzog, Robert; Mantiuk, Rafal; Mantiuk, Radoslaw; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this work, we present an analysis of feature descriptors for objective image quality assessment. We explore a large space of possible features including components of existing image quality metrics as well as many ...
    • Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions 

      Schwartz, Christopher; Ruiters, Roland; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Bidirectional Texture Functions (BTFs) are among the highest quality material representations available today and thus well suited whenever an exact reproduction of the appearance of a material or complete object is required. ...
    • Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph 

      Xing, Guanyu; Zhou, Xuehong; Peng, Qunsheng; Liu, Yanli; Qin, Xueying (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a novel approach to simulate the illumination of augmented outdoor scene based on a legacy photograph. Unlike previous works which only take surface radiosity or lighting related prior information as the basis ...
    • Modeling by Drawing with Shadow Guidance 

      Fan, Lubin; Wang, Ruimin; Xu, Linlin; Deng, Jiansong; Liu, Ligang (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Modeling 3D objects is difficult, especially for the user who lacks the knowledge on 3D geometry or even on 2D sketching. In this paper, we present a novel sketch-based modeling system which allows novice users to create ...
    • Multiplane Video Stabilization 

      Wang, Zhong-Qiang; Zhang, Lei; Huang, Hua (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper presents a novel video stabilization approach by leveraging the multiple planes structure of video scene to stabilize inter-frame motion. As opposed to previous stabilization procedure operating in a single ...
    • Ontology-based Model for Chinese Calligraphy Synthesis 

      Xia, Yang; Wu, Jiangqin; Gao, Pengcheng; Lin, Yuan; Mao, Tianjiao (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      There are lots of digitized Chinese calligraphic works written by ancient calligraphists in CADAL. Sometimes users want to generate a tablet or a piece of calligraphic work written by these calligraphists. However, some ...
    • Polar NURBS Surface with Curvature Continuity 

      Shi, Kan-Le; Yong, Jun-Hai; Tang, Lei; Sun, Jia-Guang; Paul, Jean-Claude (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Polar NURBS surface is a kind of periodic NURBS surface, one boundary of which shrinks to a degenerate polar point. The specific topology of its control-point mesh offers the ability to represent a cap-like surface, which ...
    • The POP Buffer: Rapid Progressive Clustering by Geometry Quantization 

      Limper, Max; Jung, Yvonne; Behr, Johannes; Alexa, Marc (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the ...
    • Preface and Table of Contents 

      B. Levy, X. Tong, and K. Yin (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    • A Programmable Graphics Processor based on Partial Stream Rewriting 

      Middendorf, Lars; Haubelt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Current graphics processing units (GPU) typically offer only a limited number of programmable pipeline stages, whose usage, data flow and topology are mostly fixed. Although a more flexible, custom rendering pipeline can ...
    • A Progressive Tri-level Segmentation Approach for Topology-Change-Aware Video Matting 

      Ju, Jinlong; Wang, Jue; Liu, Yebin; Wang, Haoqian; Dai, Qionghai (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Previous video matting approaches mostly adopt the ''binary segmentation + matting'' strategy, i.e., first segment each frame into foreground and background regions, then extract the fine details of the foreground boundary ...
    • Robust Denoising using Feature and Color Information 

      Rousselle, Fabrice; Manzi, Marco; Zwicker, Matthias (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderings. On one hand, feature buffers, such as per pixel normals, textures, or depth, are effective in determining denoising ...
    • Second-Order Approximation for Variance Reduction in Multiple Importance Sampling 

      Lu, Heqi; Pacanowski, Romain; Granier, Xavier (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Monte Carlo Techniques are widely used in Computer Graphics to generate realistic images. Multiple Importance Sampling reduces the impact of choosing a dedicated strategy by balancing the number of samples between different ...
    • A Semi-Lagrangian Closest Point Method for Deforming Surfaces 

      Auer, Stefan; Westermann, Rüdiger (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present an Eulerian method for the real-time simulation of intrinsic fluid dynamics effects on deforming surfaces. Our method is based on a novel semi-Lagrangian closest point method for the solution of partial differential ...
    • Soft Folding 

      Zhu, Lifeng; Igarashi, Takeo; Mitani, Jun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We introduce soft folding, a new interactive method for designing and exploring thin-plate forms. A user specifies sharp and soft folds as two-dimensional(2D) curves on a flat sheet, along with the fold magnitude and ...
    • Still-Frame Simulation for Fire Effects of Images 

      Son, Minjung; Kim, Byungmoon; Wilensky, Gregg; Lee, Seungyong (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose various simulation strategies to generate single-frame fire effects for images, as opposed to multiframe fire effects for animations. To accelerate 3D simulation and to provide a user with early hints on the ...
    • Stroke-guided Image Synthesis for Skeletal Structure Editing 

      Luo, Sheng-Jie; Lin, Chin-Yu; Shen, I-Chao; Chen, Bing-Yu (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Creating variations of an image object is an important task, which usually requires manipulating the skeletal structure of the object. However, most existing methods (such as image deformation) only allow for stretching ...
    • Symmetry Robust Descriptor for Non-Rigid Surface Matching 

      Zhang, Zhiyuan; Yin, KangKang; Foong, Kelvin W. C. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we propose a novel shape descriptor that is robust in differentiating intrinsic symmetric points on geometric surfaces. Our motivation is that even the state-of-the-art shape descriptors and non-rigid surface ...
    • Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships 

      Chan, Jacky C. P.; Tang, Jeff K. T.; Leung, Howard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Existing synthesis methods for closely interacting virtual characters relied on user-specified constraints such as the reaching positions and the distance between body parts. In this paper, we present a novel method for ...