Now showing items 1-5 of 5

    • Adaptive Quantization Visibility Caching 

      Popov, Stefan; Georgiev, Iliyan; Slusallek, Philipp; Dachsbacher, Carsten (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray-tracers offer only a tight budget ...
    • Analytic Rasterization of Curves with Polynomial Filters 

      Manson, Josiah; Schaefer, Scott (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a method of analytically rasterizing shapes that have curved boundaries and linear color gradients using piecewise polynomial prefilters. By transforming the convolution of filters with the image from an integral ...
    • Capturing Relightable Human Performances under General Uncontrolled Illumination 

      Li, Guannan; Wu, Chenglei; Stoll, Carsten; Liu, Yebin; Varanasi, Kiran; Dai, Qionghai; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor ...
    • Example-based Interpolation and Synthesis of Bidirectional Texture Functions 

      Ruiters, Roland; Schwartz, Christopher; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Bidirectional Texture Functions (BTF) have proven to be a well-suited representation for the reproduction of measured real-world surface appearance and provide a high degree of realism. We present an approach for designing ...
    • Stochastic Depth Buffer Compression using Generalized Plane Encoding 

      Andersson, Magnus; Munkberg, Jacob; Akenine-Möller, Tomas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational ...