Now showing items 50-67 of 67

    • Rasterized Bounding Volume Hierarchies 

      Novák, Jan; Dachsbacher, Carsten (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides adjustable level of detail. During construction, we identify ...
    • Rationalization of Triangle-Based Point-Folding Structures 

      Zimmer, Henrik; Campen, Marcel; Bommes, David; Kobbelt, Leif (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      In mechanical engineering and architecture, structural elements with low material consumption and high loadbearing capabilities are essential for light-weight and even self-supporting constructions. This paper deals with ...
    • Real-Time Disparity Map-Based Pictorial Depth Cue Enhancement 

      Rößing, Christoph; Hanika, Johannes; Lensch, Hendrik (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      The availability of stereoscopic image material is increasing rapidly. In contrast to the generation of distance information, displaying it is still a challenging task. To overcome the need for special 3D display hardware, ...
    • Real-time Realistic Rendering and Lighting of Forests 

      Bruneton, Eric; Neyret, Fabrice (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Realistic real-time rendering and lighting of forests is an important aspect for simulators and video games. This is a difficult problem, due to the massive amount of geometry: aerial forest views display millions of trees ...
    • Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian 

      Iwasaki, Kei; Furuya, Wataru; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We propose an efficient rendering method for dynamic scenes under all-frequency environmental lighting. To render the surfaces of objects illuminated by distant environmental lighting, the triple product of the lighting, ...
    • Realistic Following Behaviors for Crowd Simulation 

      Lemercier, Samuel; Jelic, Asja; Kulpa, Richard; Hua, Jiale; Fehrenbach, Jérôme; Degond, Pierre; Appert-Rolland, Cécile; Donikian, Stéphane; Pettré, Julien (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      While walking through a crowd, a pedestrian experiences a large number of interactions with his neighbors. The nature of these interactions is varied, and it has been observed that macroscopic phenomena emerge from the ...
    • Repetition Maximization based Texture Rectification 

      Aiger, Dror; Cohen-Or, Daniel; Mitra, Niloy J. (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Many photographs are taken in perspective. Techniques for rectifying resulting perspective distortions typically rely on the existence of parallel lines in the scene. In scenarios where such parallel lines are hard to ...
    • Robust Image Retargeting via Axis-Aligned Deformation 

      Panozzo, Daniele; Weber, Ofir; Sorkine, Olga (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We propose the space of axis-aligned deformations as the meaningful space for content-aware image retargeting. Such deformations exclude local rotations, avoiding harmful visual distortions, and they are parameterized in ...
    • Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes 

      Reiner, Tim; Kaplanyan, Anton; Reinhard, Marcel; Dachsbacher, Carsten (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      This paper presents novel interactive visualization techniques for inspecting the global light transport in virtual scenes. First, we propose a simple extension to photon mapping to gather required lighting information. ...
    • SHADOWPIX: Multiple Images from Self Shadowing 

      Bermano, Amit; Baran, Ilya; Alexa, Marc; Matusik, Wojciech (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      SHADOWPIX are white surfaces that display several prescribed images formed by the self-shadowing of the surface when lit from certain directions. The effect is surprising and not commonly seen in the real world. We present ...
    • A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions 

      Ebeida, Mohamed S.; Mitchell, Scott A.; Patney, Anjul; Davidson, Andrew A.; Owens, John D. (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We provide a simple algorithm and data structures for d-dimensional unbiased maximal Poisson-disk sampling. We use an order of magnitude less memory and time than the alternatives. Our results become more favorable as the ...
    • SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm 

      Tao, Michael; Bai, Jiamin; Kohli, Pushmeet; Paris, Sylvain (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Optical flow is a critical component of video editing applications, e.g. for tasks such as object tracking, segmentation, and selection. In this paper, we propose an optical flow algorithm called SimpleFlow whose running ...
    • SMAA: Enhanced Subpixel Morphological Antialiasing 

      Jimenez, Jorge; Echevarria, Jose I.; Sousa, Tiago; Gutierrez, Diego (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We present a new image-based, post-processing antialiasing technique, which offers practical solutions to the common, open problems of existing filter-based real-time antialiasing algorithms. Some of the new features include ...
    • Soft Stacking 

      McCann, James; Pollard, Nancy S. (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      In this paper, we present a continuous approach to ordering 2D images when compositing. Previous methods for stacking image layers require them to appear in a single (though possibly different) order at every point in the ...
    • Stochastic Progressive Photon Mapping for Dynamic Scenes 

      Weiss, Maayan; Grosch, Thorsten (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Stochastic Progressive Photon Mapping (SPPM) is a method to simulate consistent global illumination. It is especially useful for complicated light paths like caustics seen through a glass surface. Up to now, SPPM can only ...
    • Super-Clothoids 

      Bertails-Descoubes, Florence (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Piecewise clothoids are 2D curves with continuous, piecewise linear curvature. Due to their smoothness properties, they have been extensively used in road design and robot path planning, as well as for the compact ...
    • Unsharp Masking, Countershading and Halos: Enhancements or Artifacts? 

      Trentacoste, Matthew; Mantiuk, Rafal; Heidrich, Wolfgang; Dufrot, Florian (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Countershading is a common technique for local image contrast manipulations, and is widely used both in automatic settings, such as image sharpening and tonemapping, as well as under artistic control, such as in paintings ...
    • Unstructured Light Fields 

      Davis, Abe; Levoy, Marc; Durand, Fredo (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We present a system for interactively acquiring and rendering light fields using a hand-held commodity camera. The main challenge we address is assisting a user in achieving good coverage of the 4D domain despite the ...