30-Issue 4

Eurographics DL Repository

30-Issue 4

 

Rendering Proceedings

Recent Submissions

  • Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Interactive computation of global illumination is a major challenge in current computer graphics research. Global illumination heavily affects the visual quality of generated images. It is therefore a key attribute for the ...
  • Kontkanen, Janne; Tabellion, Eric; Overbeck, Ryan S. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    We describe a new technique for coherent out-of-core point-based global illumination and ambient occlusion. Point-based global illumination (PBGI) is used in production to render tremendously complex scenes, so in-core ...
  • Bowers, John C.; Leahey, Jonathan; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Diffusion curves [OBW*08] provide a flexible tool to create smooth-shaded images from curves defined with colors. The resulting image is typically computed by solving a Poisson equation that diffuses the curve colors to ...
  • Ogaki, Shinji; Tokuyoshi, Yusuke (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    There are two major ways of calculating ray and parametric surface intersections in rendering. The first is through the use of tessellated triangles, and the second is to use parametric surfaces together with numerical ...
  • Maletz, David; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    We present a practical importance-driven method for GPU-based final gathering. We take as input a point cloud representing directly illuminated scene geometry; we then project and splat the points to microbuffers, which ...
  • Kavan, Ladislav; Bargteil, Adam W.; Sloan, Peter-Pike (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    We investigate the representation of signals defined on triangle meshes using linearly interpolated vertex attributes. Compared to texture mapping, storing data only at vertices yields significantly lower memory overhead ...
  • Olano, Marc; Baker, Dan; Griffin, Wesley; Barczak, Joshua (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Variable bit rate compression can achieve better quality and compression rates than fixed bit rate methods. None the less, GPU texturing uses lossy fixed bit rate methods like DXT to allow random access and on-the-fly ...
  • Jakob, Wenzel; Regg, Christian; Jarosz, Wojciech (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    State-of-the-art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A critical bottleneck of such kernel-based approaches is the ...
  • Nöll, Tobias; Stricker, Didier (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Texture atlases are commonly used as representations for mesh parameterizations in numerous applications including texture and normal mapping. Therefore, packing is an important post-processing step that tries to place and ...
  • Schröder, Kai; Klein, Reinhard; Zinke, Arno (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Efficient physically accurate modeling and rendering of woven cloth at a yarn level is an inherently complicated task due to the underlying geometrical and optical complexity. In this paper, a novel and general approach ...
  • Wilkie, Alexander; Weidlich, Andrea (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    The emissive properties of glowing solid objects appear to be something that the graphics community has not considered in depth before. While the volumetric emission of plasma, i.e. flames, has been discussed numerous ...
  • Sheng, Yu; Cutler, Barbara; Chen, Chao; Nasman, Joshua (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    The unintentional scattering of light between neighboring surfaces in complex projection environments increases the brightness and decreases the contrast, disrupting the appearance of the desired imagery. To achieve ...
  • Sanftmann, Harald; Weiskopf, Daniel (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Anaglyph stereo provides a low-budget solution to viewing stereoscopic images. However, it may suffer from ghosting and bad color reproduction. Here we address the first issue. We present a novel technique to perceptually ...
  • Vangorp, Peter; Chaurasia, Gaurav; Laffont, Pierre-Yves; Fleming, Roland W.; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Image-based rendering (IBR) techniques allow users to create interactive 3D visualizations of scenes by taking a few snapshots. However, despite substantial progress in the field, the main barrier to better quality and ...
  • Holländer, Matthias; Ritschel, Tobias; Eisemann, Elmar; Boubekeur, Tamy (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are ...
  • Chaurasia, Gaurav; Sorkine, Olga; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Image-based rendering (IBR) techniques allow capture and display of 3D environments using photographs. Modern IBR pipelines reconstruct proxy geometry using multi-view stereo, reproject the photographs onto the proxy and ...
  • Kalantari, Nima Khademi; Sen, Pradeep (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Dart-throwing can generate ideal Poisson-disk distributions with excellent blue noise properties, but is very computationally expensive if a maximal point set is desired. In this paper, we observe that the Poisson-disk ...
  • Chen, Jiating; Wang, Bin; Yong, Jun-Hai (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for robustly simulating complex global illumination with distributed ray tracing effects. Normally, similar to photon mapping ...
  • Xue, Su; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    The appearance of weathering effects on stone is important for creating outdoor scenes in computer graphics. To achieve them, previous research has built upon physical simulation, which, while yielding a degree of realism, ...
  • Laine, Samuli; Karras, Tero (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    The traditional method of rendering semi-transparent surfaces using alpha blending requires sorting the surfaces in depth order. There are several techniques for order-independent transparency, but most require either ...

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