Browsing 30-Issue 2 by Title
Now showing items 34-41 of 41
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Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming
(The Eurographics Association and Blackwell Publishing Ltd., 2011)In this paper, we focus on efficient compression and streaming of frames rendered from a dynamic 3D model. Remote rendering and on-the-fly streaming become increasingly attractive for interactive applications. Data is kept ... -
Shape Analysis with Subspace Symmetries
(The Eurographics Association and Blackwell Publishing Ltd., 2011)We address the problem of partial symmetry detection, i.e., the identification of building blocks a complex shape is composed of. Previous techniques identify parts that relate to each other by simple rigid mappings, ... -
A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2011)Bidirectional texture functions (BTFs) represent the appearance of complex materials. Three major shortcomings with BTFs are the bulky storage, the difficulty in editing and the lack of efficient rendering methods. To ... -
SQuad: Compact Representation for Triangle Meshes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)The SQuad data structure represents the connectivity of a triangle mesh by its "S table" of about 2 rpt (integer references per triangle). Yet it allows for a simple implementation of expected constant-time, random-access ... -
Symmetry Hierarchy of Man-Made Objects
(The Eurographics Association and Blackwell Publishing Ltd., 2011)We introduce symmetry hierarchy of man-made objects, a high-level structural representation of a 3D model providing a symmetry-induced, hierarchical organization of the model's constituent parts. Given an input mesh, we ... -
Two-Level Grids for Ray Tracing on GPUs
(The Eurographics Association and Blackwell Publishing Ltd., 2011)We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm and show that the two-level grid is one of ... -
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
(The Eurographics Association and Blackwell Publishing Ltd., 2011)Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshes are usually assumed to be well-structured ... -
Wavelet Rasterization
(The Eurographics Association and Blackwell Publishing Ltd., 2011)We present a method for analytically calculating an anti-aliased rasterization of arbitrary polygons or fonts bounded by Bezier curves in 2D as well as oriented triangle meshes in 3D. Our algorithm rasterizes multiple ...