Now showing items 13-20 of 20

    • Motion Blur Rendering: State of the Art 

      Navarro, Fernando; Serón, Francisco J.; Gutierrez, Diego (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon manifests as a visible trail along the trajectory of the object and is the result of the combination of relative motion and light ...
    • On Neighbourhood Matching for Texture-by-Numbers 

      Sivaks, Eliyahu; Lischinski, Dani (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Texture-by-Numbers is an attractive texture synthesis framework, because it is able to cope with non-homogeneous texture exemplars, and provides the user with intuitive creative control over the outcome of the synthesis ...
    • A Parallel SPH Implementation on Multi-Core CPUs 

      Ihmsen, Markus; Akinci, Nadir; Becker, Markus; Teschner, Matthias (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient parallel neighbourhood queries are proposed ...
    • Review: Kd-tree Traversal Algorithms for Ray Tracing 

      Hapala, M.; Havran, V. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper we review the traversal algorithms for kd-trees for ray tracing. Ordinary traversal algorithms such as sequential, recursive, and those with neighbour-links have different limitations, which led to several ...
    • A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics 

      Darles, E.; Crespin, B.; Ghazanfarpour, D.; Gonzato, J.C. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean’s surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ...
    • A Survey of Real-Time Hard Shadow Mapping Methods 

      Scherzer, Daniel; Wimmer, Michael; Purgathofer, Werner (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Because of its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for offline film productions and later increasingly ...
    • Taylor Prediction for Mesh Geometry Compression 

      Courbet, Clément; Hudelot, Céline (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper, we introduce a new formalism for mesh geometry prediction. We derive a class of smooth linear predictors from a simple approach based on the Taylor expansion of the mesh geometry function. We use this method ...
    • Using VisTrails and Provenance for Teaching Scientific Visualization 

      Silva, Cláudio T.; Anderson, Erik; Santos, Emanuele; Freire, Juliana (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Over the last 20 years, visualization courses have been developed and offered at universities around the world. Many of these courses use established visualization libraries and tools (e.g. VTK, ParaView, AVS, VisIt) as a ...