Search
Now showing items 1-2 of 2
A Robust and Flexible Real-Time Sparkle Effect
(The Eurographics Association, 2016)
We present a fast and practical procedural sparkle effect for snow and other sparkly surfaces which we integrated into a recent video game. Following from previous work, we generate the sparkle glints by intersecting a ...
Point-Based Light Transport for Participating Media with Refractive Boundaries
(The Eurographics Association, 2016)
Illumination e ects in translucent materials are a combination of several physical phenomena: absorption and scattering inside the material, refraction at its surface. Because refraction can focus light deep inside the ...