Now showing items 7-14 of 14

    • Local Shape Editing at the Compositing Stage 

      Zubiaga, Carlos Jorge; Guennebaud, Gael; Vergne, Romain; Barla, Pascal (The Eurographics Association, 2016)
      Modern compositing software permit to linearly recombine different 3D rendered outputs (e.g., diffuse and reflection shading) in post-process, providing for simple but interactive appearance manipulations. Renderers also ...
    • Node Culling Multi-Hit BVH Traversal 

      Gribble, Christiaan (The Eurographics Association, 2016)
      We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API features that enable implementation of ...
    • Point-Based Light Transport for Participating Media with Refractive Boundaries 

      Wang, Beibei; Gascuel, Jean-Dominique; Holzschuch, Nicolas (The Eurographics Association, 2016)
      Illumination e ects in translucent materials are a combination of several physical phenomena: absorption and scattering inside the material, refraction at its surface. Because refraction can focus light deep inside the ...
    • A Robust and Flexible Real-Time Sparkle Effect 

      Wang, Beibei; Bowles, How (The Eurographics Association, 2016)
      We present a fast and practical procedural sparkle effect for snow and other sparkly surfaces which we integrated into a recent video game. Following from previous work, we generate the sparkle glints by intersecting a ...
    • Shape Depiction for Transparent Objects with Bucketed k-Buffer 

      Murray, David; Baril, Jerome; Granier, Xavier (The Eurographics Association, 2016)
      Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose ...
    • Single-shot Layered Reflectance Separation Using a Polarized Light Field Camera 

      Kim, Jaewon; Izadi, Shahram; Ghosh, Abhijeet (The Eurographics Association, 2016)
      We present a novel computational photography technique for single shot separation of diffuse/specular reflectance as well as novel angular domain separation of layered reflectance. Our solution consists of a two-way polarized ...
    • SR Experimental Ideas and Implementations 2016: Frontmatter 

      Elmar Eisemann; Eugene Fiume (Eurographics Association, 2016)
    • Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering 

      Koerner, David; Novak, Jan; Kutz, Peter; Habel, Ralf; Jarosz, Wojciech (The Eurographics Association, 2016)
      We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering. Our technique is designed to sample high frequency illumination through geometrically complex interfaces ...