35-Issue 4

Eurographics DL Repository

35-Issue 4

 

Dublin, Ireland, June 22–24, 2016
Experimental Ideas & Implementations


Capturing Nature
Perceptually Motivated BRDF Comparison using Single Image
Vlastimil Havran, Jiri Filip, and Karol Myszkowski
A Phenomenological Model for Throughfall Rendering in Real-time
Yoann Weber, Vincent Jolivet, Guillaume Gilet, Kazuki Nanko, and Djamchid Ghazanfarpour
Sampling
Solid Angle Sampling of Disk and Cylinder Lights
Manuel N. Gamito
Improving the Dwivedi Sampling Scheme
Johannes Meng, Johannes Hanika, and Carsten Dachsbacher
Line Sampling for Direct Illumination
Niels Billen and Philip Dutré
Light Transport
Parallel Multiple-Bounce Irradiance Caching
Nathaniel L. Jones and Christoph F. Reinhart
Product Importance Sampling for Light Transport Path Guiding
Sebastian Herholz, Oskar Elek, Jiří Vorba, Hendrik Lensch, and Jaroslav Křivánek
Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination
Gilles Laurent, Cyril Delalandre, Grégoire de La Rivière, and Tamy Boubekeur
Looking Through Surfaces
Sparse High-degree Polynomials for Wide-angle Lenses
Emanuel Schrade, Johannes Hanika, and Carsten Dachsbacher
Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis
Hyuntae Joo, Soonhyeon Kwon, Sangmin Lee, Elmar Eisemann, and Sungkil Lee
Faster Rendering
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings
Benedikt Bitterli, Fabrice Rousselle, Bochang Moon, Jose A. Iglesias-Guitian, David Adler, Kenny Mitchell, Wojciech Jarosz, and Jan Novak
Fast Filtering of Reflection Probes
Josiah Manson and Peter-Pike Sloan
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
Michael Stengel, Steve Grogorick, Martin Eisemann, and Marcus Magnor

Recent Submissions

  • Stengel, Michael; Grogorick, Steve; Eisemann, Martin; Magnor, Marcus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    With ever-increasing display resolution for wide field-of-view displays-such as head-mounted displays or 8k projectors- shading has become the major computational cost in rasterization. To reduce computational effort, we ...
  • Manson, Josiah; Sloan, Peter-Pike (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Game and movie studios are switching to physically based rendering en masse, but physically accurate filter convolution is difficult to do quickly enough to update reflection probes in real-time. Cubemap filtering has also ...
  • Bitterli, Benedikt; Rousselle, Fabrice; Moon, Bochang; Iglesias-Guitian, Jose A.; Adler, David; Mitchell, Kenny; Jarosz, Wojciech; Novak, Jan (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide range of scenes. We analyze existing approaches ...
  • Joo, Hyuntae; Kwon, Soonhyeon; Lee, Sangmin; Eisemann, Elmar; Lee, Sungkil (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We present an efficient ray-tracing technique to render bokeh effects produced by parametric aspheric lenses. Contrary to conventional spherical lenses, aspheric lenses do generally not permit a simple closed-form solution ...
  • Schrade, Emanuel; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Rendering with accurate camera models greatly increases realism and improves the match of synthetic imagery to real-life footage. Photographic lenses can be simulated by ray tracing, but the performance depends on the ...
  • Laurent, Gilles; Delalandre, Cyril; Rivière, Grégoire de La; Boubekeur, Tamy (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We present Forward Light Cuts, a novel approach to real-time global illumination using forward rendering techniques. We focus on unshadowed diffuse interactions for the first indirect light bounce in the context of large ...
  • Herholz, Sebastian; Elek, Oskar; Vorba, Jiří; Lensch, Hendrik; Křivánek, Jaroslav (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    The efficiency of Monte Carlo algorithms for light transport simulation is directly related to their ability to importance-sample the product of the illumination and reflectance in the rendering equation. Since the optimal ...
  • Jones, Nathaniel L.; Reinhart, Christoph F. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Building designers rely on predictive rendering techniques to design naturally and artificially lit environments. However, despite decades of work on the correctness of global illumination rendering techniques, our ability ...
  • Billen, Niels; Dutré, Philip (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Computing direct illumination efficiently is still a problem of major significance in computer graphics. The evaluation involves an integral over the surface areas of the light sources in the scene. Because this integral ...
  • Meng, Johannes; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Despite recent advances in Monte Carlo rendering techniques, dense, high-albedo participating media such as wax or skin still remain a difficult problem. In such media, random walks tend to become very long, but may still ...
  • Weber, Yoann; Jolivet, Vincent; Gilet, Guillaume; Nanko, Kazuki; Ghazanfarpour, Djamchid (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a ...
  • Gamito, Manuel N. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    A new unbiased sampling approach is presented, which allows the direct illumination from disk and cylinder light sources to be sampled with a uniform probability distribution within their solid angles, as seen from each ...
  • Havran, Vlastimil; Filip, Jiri; Myszkowski, Karol (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Surface reflectance of real-world materials is now widely represented by the bidirectional reflectance distribution function (BRDF) and also by spatially varying representations such as SVBRDF and the bidirectional texture ...
  • Elmar Eisemann; Eugene Fiume (The Eurographics Association and John Wiley & Sons Ltd., 2016)