Search
Now showing items 1-5 of 5
DIRT: Deferred Image-based Ray Tracing
(The Eurographics Association, 2016)
We introduce a novel approach to image-space ray tracing ideally suited for the photorealistic synthesis of fully dynamic environments at interactive frame rates. Our method, designed entirely on the rasterization pipeline, ...
Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal
(The Eurographics Association, 2016)
The memory footprint of bounding volume hierarchies (BVHs) can be significantly reduced using incremental encoding, which enables the coarse quantization of bounding volumes. However, this compression alone does not ...
Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs
(The Eurographics Association, 2016)
Accelerating ray traversal on data-parallel hardware architectures has received widespread attention over the last few years, but much less research has focused on efficient shading for ray tracing. This is unfortunate ...
Lightcut Interpolation
(The Eurographics Association, 2016)
Many-light rendering methods replace multi-bounce light transport with direct lighting from many virtual point light sources to allow for simple and efficient computation of global illumination. Lightcuts build a hierarchy ...
GVDB: Raytracing Sparse Voxel Database Structures on the GPU
(The Eurographics Association, 2016)
Simulation and rendering of sparse volumetric data have different constraints and solutions depending on the application area. Generating precise simulations and understanding very large data are problems in scientific ...