Now showing items 1-5 of 5

    • Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal 

      Liktor, Gabor; Vaidyanathan, Karthik (The Eurographics Association, 2016)
      The memory footprint of bounding volume hierarchies (BVHs) can be significantly reduced using incremental encoding, which enables the coarse quantization of bounding volumes. However, this compression alone does not ...
    • DIRT: Deferred Image-based Ray Tracing 

      Vardis, Konstantinos; Vasilakis, Andreas-Alexandros; Papaioannou, Georgios (The Eurographics Association, 2016)
      We introduce a novel approach to image-space ray tracing ideally suited for the photorealistic synthesis of fully dynamic environments at interactive frame rates. Our method, designed entirely on the rasterization pipeline, ...
    • GVDB: Raytracing Sparse Voxel Database Structures on the GPU 

      Hoetzlein, Rama Karl (The Eurographics Association, 2016)
      Simulation and rendering of sparse volumetric data have different constraints and solutions depending on the application area. Generating precise simulations and understanding very large data are problems in scientific ...
    • Lightcut Interpolation 

      Rehfeld, Hauke; Dachsbacher, Carsten (The Eurographics Association, 2016)
      Many-light rendering methods replace multi-bounce light transport with direct lighting from many virtual point light sources to allow for simple and efficient computation of global illumination. Lightcuts build a hierarchy ...
    • Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs 

      Áfra, Attila T.; Benthin, Carsten; Wald, Ingo; Munkberg, Jacob (The Eurographics Association, 2016)
      Accelerating ray traversal on data-parallel hardware architectures has received widespread attention over the last few years, but much less research has focused on efficient shading for ray tracing. This is unfortunate ...