Now showing items 17-18 of 18

    • SVGPU: Real Time 3D Rendering to Vector Graphics Formats 

      Ellis, Apollo I.; Hunt, Warren; Hart, John C. (The Eurographics Association, 2016)
      We focus on the real-time realistic rendering of a 3-D scene to a 2-D vector image. There are several application domains which could benefit substantially from the compact and resolution independent intermediate format ...
    • Watertight Ray Traversal with Reduced Precision 

      Vaidyanathan, Karthik; Akenine-Möller, Tomas; Salvi, Marco (The Eurographics Association, 2016)
      Reduced precision bounding volume hierarchies and ray traversal can significantly improve the efficiency of ray tracing through low-cost dedicated hardware. A key approach to enabling reduced precision computations during ...