Now showing items 16-18 of 18

    • Photon Splatting Using a View-Sample Cluster Hierarchy 

      Moreau, Pierre; Sintorn, Erik; Kämpe, Viktor; Assarsson, Ulf; Doggett, Michael (The Eurographics Association, 2016)
      Splatting photons onto primary view samples, rather than gathering from a photon acceleration structure, can be a more efficient approach to evaluating the photon-density estimate in interactive applications, where the ...
    • SVGPU: Real Time 3D Rendering to Vector Graphics Formats 

      Ellis, Apollo I.; Hunt, Warren; Hart, John C. (The Eurographics Association, 2016)
      We focus on the real-time realistic rendering of a 3-D scene to a 2-D vector image. There are several application domains which could benefit substantially from the compact and resolution independent intermediate format ...
    • Watertight Ray Traversal with Reduced Precision 

      Vaidyanathan, Karthik; Akenine-Möller, Tomas; Salvi, Marco (The Eurographics Association, 2016)
      Reduced precision bounding volume hierarchies and ray traversal can significantly improve the efficiency of ray tracing through low-cost dedicated hardware. A key approach to enabling reduced precision computations during ...