Browsing High-Performance Graphics 2016 by Title
Now showing items 16-18 of 18
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Photon Splatting Using a View-Sample Cluster Hierarchy
(The Eurographics Association, 2016)Splatting photons onto primary view samples, rather than gathering from a photon acceleration structure, can be a more efficient approach to evaluating the photon-density estimate in interactive applications, where the ... -
SVGPU: Real Time 3D Rendering to Vector Graphics Formats
(The Eurographics Association, 2016)We focus on the real-time realistic rendering of a 3-D scene to a 2-D vector image. There are several application domains which could benefit substantially from the compact and resolution independent intermediate format ... -
Watertight Ray Traversal with Reduced Precision
(The Eurographics Association, 2016)Reduced precision bounding volume hierarchies and ray traversal can significantly improve the efficiency of ray tracing through low-cost dedicated hardware. A key approach to enabling reduced precision computations during ...