Browsing High-Performance Graphics 2016 by Title
Now showing items 10-18 of 18
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GVDB: Raytracing Sparse Voxel Database Structures on the GPU
(The Eurographics Association, 2016)Simulation and rendering of sparse volumetric data have different constraints and solutions depending on the application area. Generating precise simulations and understanding very large data are problems in scientific ... -
HPG 2016: Frontmatter
(Eurographics Association, 2016) -
Infinite Resolution Textures
(The Eurographics Association, 2016)We propose a new texture sampling approach that preserves crisp silhouette edges when magnifying during close-up viewing, and benefits from image pre-filtering when minifying for viewing at farther distances. During a ... -
Lightcut Interpolation
(The Eurographics Association, 2016)Many-light rendering methods replace multi-bounce light transport with direct lighting from many virtual point light sources to allow for simple and efficient computation of global illumination. Lightcuts build a hierarchy ... -
Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs
(The Eurographics Association, 2016)Accelerating ray traversal on data-parallel hardware architectures has received widespread attention over the last few years, but much less research has focused on efficient shading for ray tracing. This is unfortunate ... -
Masked Software Occlusion Culling
(The Eurographics Association, 2016)Efficient occlusion culling in dynamic scenes is a very important topic to the game and real-time graphics community in order to accelerate rendering. We present a novel algorithm inspired by recent advances in depth culling ... -
Photon Splatting Using a View-Sample Cluster Hierarchy
(The Eurographics Association, 2016)Splatting photons onto primary view samples, rather than gathering from a photon acceleration structure, can be a more efficient approach to evaluating the photon-density estimate in interactive applications, where the ... -
SVGPU: Real Time 3D Rendering to Vector Graphics Formats
(The Eurographics Association, 2016)We focus on the real-time realistic rendering of a 3-D scene to a 2-D vector image. There are several application domains which could benefit substantially from the compact and resolution independent intermediate format ... -
Watertight Ray Traversal with Reduced Precision
(The Eurographics Association, 2016)Reduced precision bounding volume hierarchies and ray traversal can significantly improve the efficiency of ray tracing through low-cost dedicated hardware. A key approach to enabling reduced precision computations during ...