Search
Now showing items 1-1 of 1
Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectures. However, current state-of-the-art isosurfacing algorithms usually consume large amounts of GPU memory owing to the ...