Now showing items 1-7 of 7

    • Parameterized Skin for Rendering Flushing Due to Exertion 

      Vieira, Teresa (The Eurographics Association, 2016)
      It is known that physical exercise increases bloodflow and flushing of the facial skin. When digital artists hand-paint the textures for animation of realistic effects such as flushing due to exertion, they observe real-life ...
    • Painted Stained Glass 

      Doyle, Lars; Mould, David (The Eurographics Association, 2016)
      We propose a new region-based method for stained glass rendering of an input photograph. We achieve more regular region sizes than previous methods by using simple linear iterative clustering, or SLIC, to obtain tile ...
    • Stippling with Aerial Robots 

      Galea, Brendan; Kia, Ehsan; Aird, Nicholas; Kry, Paul G. (The Eurographics Association, 2016)
      We describe a method for creating stippled prints using a quadrotor flying robot. At a low level, we use motion capture to measure the position of the robot and the canvas, and a robust control algorithm to command the ...
    • Daisy Visualization for Graphs 

      Etemad, Katayoon; Samavati, Faramarz; Carpendale, Sheelagh (The Eurographics Association, 2016)
      Since graphs are ubiquitous representations of data that are used in many applications, creating graph layouts is an important problem. These graph layouts are usefully discussed in terms of aesthetics that originated from ...
    • Quantum Art 

      Lioret, Alain (The Eurographics Association, 2016)
      The use of quantum computing in the creation of art is proving to be very interesting since it allows both the exploration of digital work using new algorithms and of artistic creation based on new concepts. These new ...
    • EXPRESSIVE 2016: Frontmatter 

      Angus Forbes; Lyn Bartram; Pierre Bénard; Holger Winnemöller; Yotam Gingold; Ergun Akleman (Eurographics Association, 2016)
    • Barycentric Shaders: Art Directed Shading Using Control Images 

      Akleman, Ergun; Liu, S.; House, Donald (The Eurographics Association, 2016)
      In this paper, we present Barycentric Shaders, a shading framework based on barycentric algebra, for the development of shader functions providing intuitive art-directed control. The framework guarantees that whatever style ...