Now showing items 18-20 of 20

    • Texel Shading 

      Hillesland, Karl E.; Yang, J. C. (The Eurographics Association, 2016)
      We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...
    • Trajectory Data Visualization on Mobile Devices with Animated Maps 

      Gonçalves, Tiago; Afonso, Ana Paula; Ferreira, António; Vieira, Ana Rita (The Eurographics Association, 2016)
      With the increasing popularity of mobile devices (like smartphones and tablets) and georeferenced applications, more people record and analyse their own movement data. This pattern is noticeable with the increasing usage ...
    • Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo 

      Marques, Ricardo; Bouville, Christian; Santos, Luis P.; Bouatouch, Kadi (The Eurographics Association, 2016)
      Bayesian Monte Carlo (BMC) is a promising integration technique which considerably broadens the theoretical tools that can be used to maximize and exploit the information produced by sampling, while keeping the fundamental ...