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    Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming 

    Ozawa, Tadahiro; Okamoto, Midori; Kubo, Hiroyuki; Morishima, Shigeo (The Eurographics Association, 2016)
    Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ...
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    Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map 

    Mochida, Keisuke; Okamoto, Midori; Kubo, Hiroyuki; Morishima, Shigeo (The Eurographics Association, 2016)
    Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects ...

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    AuthorKubo, Hiroyuki (2)
    Morishima, Shigeo (2)
    Okamoto, Midori (2)Mochida, Keisuke (1)Ozawa, Tadahiro (1)Subject
    and texture (2)
    Color (2)
    I.3.7 [Computer Graphics] (2)
    shading (2)
    shadowing (2)
    Three Dimensional Graphics and Realism (2)
    ... View MoreDate Issued
    2016 (2)
    Has File(s)true (2)

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