Browsing EG 2016 - Posters by Title
Now showing items 9-22 of 22
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Interactive Additive Diffraction Synthesis
(The Eurographics Association, 2016)Lens flare, comprising diffraction patterns of direct lights and ghosts of an aperture, is one of artistic artifacts in optical systems. The generation of far-field diffraction patterns has commonly used Fourier transform ... -
Interactive Monte-Carlo Ray-Tracing Upsampling
(The Eurographics Association, 2016)We propose a practical method to approximate global illumination at interactive framerates for dynamic scenes. We address multi-bounce, visibility-aware indirect lighting, for diffuse to moderately glossy materials, relying ... -
No-infill 3D Printing
(The Eurographics Association, 2016)This paper introduces a partition method for printing hollow objects without infill via Fused Deposition Modeling (FDM), which is one of the most widely used 3D-printing technology. We linked the partition problem to the ... -
Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing
(The Eurographics Association, 2016)We introduce a physically-plausible Monte Carlo rendering technique that is capable of treating highly scattering participating media in the presence of fluorescent mixtures. Our model accounts for the actual intrinsic ... -
A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves
(The Eurographics Association, 2016)This paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic ... -
Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
(The Eurographics Association, 2016)Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ... -
Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map
(The Eurographics Association, 2016)Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects ... -
Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization
(The Eurographics Association, 2016)We present a real-world application of real-time video texture synthesis for capsule endoscopy -
Rig-Space Motion Retargeting
(The Eurographics Association, 2016)This paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to ... -
Skyglow: Towards a Night-time Illumination Model for Urban Environments
(The Eurographics Association, 2016)For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present ... -
Terracotta Reassembly from Fragments Based on Surface Ornamentation Adjacency Constraints
(The Eurographics Association, 2016)This paper introduces a method that enables the reassembly of fragments with incompleteness in fracture surfaces and break-curves. The incompleteness of the fracture surfaces and break-curves, both contribute to the failure ... -
Tiled Depth of Field Splatting
(The Eurographics Association, 2016)We present a method to compute post-processing depth of field (DOF) that produces more accurate results than previous approaches. Our method is based on existing approaches, namely DOF rendering by splatting and fast, ... -
Tonal Art Maps with Image Space Strokes
(The Eurographics Association, 2016)This paper presents a hybrid hatching solution that uses robust and fast texture space hatching to gather stroke fragments, but fits stylized brush strokes over those fragments in image space. Thus we obtain a real-time ... -
Transferring and Animating a non T-pose Model to a T-pose Model
(The Eurographics Association, 2016)Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton ...