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dc.contributor.authorZell, Eduarden_US
dc.contributor.authorBotsch, Marioen_US
dc.contributor.editorForrester Cole and Cindy Grimmen_US
dc.description.abstractIn this paper we present ELASTIFACE, a simple and versatile method for establishing correspondence between textured face models, either for the construction of a blend-shape facial rig or for the exploration of new characters by morphing between a set of input models. While there exists a wide variety of approaches for inter-surface mapping and mesh morphing, most techniques are not suitable for our application: They either require the insertion of additional vertices, are limited to topological planes or spheres, are restricted to near-isometric input meshes, and/or are algorithmically and computationally involved. In contrast, our method extends linear non-rigid registration techniques to allow for strongly varying input geometries. It is geometrically intuitive, simple to implement, computationally efficient, and robustly handles highly non-isometric input models. In order to match the requirements of other applications, such as recent perception studies, we further extend our geometric matching to the matching of input textures and morphing of geometries and rendering styles.en_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectHierarchy and geometric transformations Keywordsen_US
dc.subjectnonrigid registrationen_US
dc.subjectface morphingen_US
dc.titleELASTIFACE: Matching and Blending Textured Facesen_US
dc.description.seriesinformationInternational Symposium on Non-Photorealistic Animation and Renderingen_US
dc.description.sectionheadersModeling Charactersen_US

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  • NPAR13
    ISBN 978-1-4503-2198-3

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