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dc.contributor.authorWyman, Chrisen_US
dc.contributor.authorDai, Zengen_US
dc.contributor.editorKayvon Fatahalian and Christian Theobalten_US
dc.date.accessioned2016-02-18T11:23:03Z
dc.date.available2016-02-18T11:23:03Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2135-8en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2492045.2492050en_US
dc.description.abstractVoxelized shadow volumes [Wyman 2011] provide a discretized view-dependent representation of shadow volumes, but are limited to point or directional lights. We extend them to allow dynamic volumetric visibility from area light sources using imperfect shadow volumes. We show a coarser visibility sampling suffices for area lights. Combining this coarser resolution with a parallel shadow volume construction enables interactive rendering of dynamic volumetric shadows from area lights in homogeneous single-scattering media, at under 4x the cost of hard volumetric shadows.en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjecttexture Keywordsen_US
dc.subjectshadowsen_US
dc.subjectarea lightsen_US
dc.subjectparticipating mediaen_US
dc.subjectvoxelizationen_US
dc.titleImperfect Voxelized Shadow Volumesen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.description.sectionheadersShadowsen_US
dc.identifier.doi10.1145/2492045.2492050en_US
dc.identifier.pages45-52en_US


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