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dc.contributor.authorMunkberg, Jacoben_US
dc.contributor.authorClarberg, Petriken_US
dc.contributor.authorHasselgren, Jonen_US
dc.contributor.authorToth, Roberten_US
dc.contributor.authorSugihara, Masamichien_US
dc.contributor.authorAkenine-Moeller, Tomasen_US
dc.contributor.editorCarsten Dachsbacher and William Mark and Jacopo Pantaleonien_US
dc.date.accessioned2016-02-18T11:01:49Z
dc.date.available2016-02-18T11:01:49Z
dc.date.issued2011en_US
dc.identifier.isbn978-1-4503-0896-0en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2018323.2018341en_US
dc.description.abstractWe present a hierarchical traversal algorithm for stochastic rasterization of motion blur, which efficiently reduces the number of inside tests needed to resolve spatio-temporal visibility. Our method is based on novel tile against moving primitive tests that also provide temporal bounds for the overlap. The algorithm works entirely in homogeneous coordinates, supports MSAA, facilitates efficient hierarchical spatio-temporal occlusion culling, and handles typical game workloads with widely varying triangle sizes. Furthermore, we use high-quality sampling patterns based on digital nets, and present a novel reordering that allows efficient proceduralgeneration with good anti-aliasing properties. Finally, we evaluate a set of hierarchical motion blur rasterization algorithms in terms of both depth buffer bandwidth, shading efficiency, and arithmetic complexity.en_US
dc.publisherACMen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardwarearchitecture Graphics processorsen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generation Antialiasingen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realism Hidden line/surface removalen_US
dc.subjectstochastic rasterizationen_US
dc.subjectmotion bluren_US
dc.subjecthierarchicaltraversalen_US
dc.subjectocclusion cullingen_US
dc.titleHierarchical Stochastic Motion Blur Rasterizationen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.description.sectionheadersRethinking Rasterizationen_US
dc.identifier.doi10.1145/2018323.2018341en_US
dc.identifier.pages107-118en_US


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