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Real-Time Rendering of Water Surfaces with Cartography-Oriented Design
(ACM, 2013)
More than 70 percent of the Earth's surface is covered by oceans, seas, and lakes, making water surfaces one of the primary elements in geospatial visualization. Traditional approaches in computer graphics simulate and ...
Simple Art as Abstractions of Photographs
(ACM, 2013)
This paper shows that it is possible to semi-automatically process photographs into Simple Art. Simple Art is a term that we use to refer to a group of artistic styles such a child art, cave art, and Fine Artists as ...
Generating Knitting Patterns from a Sketch: a CSP Approach
(ACM, 2013)
Graphic patterns in knitting are composed of relatively large pixels and create a picture when seen from a distance, while on close viewing the image falls apart into its constituent stitches. Such patterns are constrained ...
Non-Photorealistic Rendering with Spot Colour
(ACM, 2013)
Colour is an important aspect of art. Not only does it give richness to images, but it always provides a means to highlight certain objects. This idea of spot colour has been used extensively in both fine art and commercial ...
Patch-Based Geometric Texture Synthesis
(ACM, 2013)
Inspired by the results of recent studies on the perception of geometric textures, we present a patch-based geometric synthesis algorithm that mimics observed synthesis strategies. Our synthesis process first constructs ...