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State‐of‐the‐Art in GPU‐Based Large‐Scale Volume Visualization
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
This survey gives an overview of the current state of the art in GPU techniques for interactive large‐scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization ...
On Variational and PDE‐Based Distance Function Approximations
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we deal with the problem of computing the distance to a surface (a curve in two dimensional) and consider several distance function approximation methods which are based on solving partial differential ...
Issue Information
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
Reviewers
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
Evaluation of Tone‐Mapping Operators for HDR Video Under Different Ambient Luminance Levels
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
Since high dynamic range (HDR) displays are not yet widely available, there is still a need to perform a dynamic range reduction of HDR content to reproduce it properly on standard dynamic range (SDR) displays. The most ...
Relativistic Effects for Time‐Resolved Light Transport
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a real‐time framework which allows interactive visualization of relativistic effects for time‐resolved light transport. We leverage data from two different sources: real‐world data acquired with an effective ...
Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
Modern 3D printing technologies and the upcoming mass‐customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D ...
Controller Design for Multi‐Skilled Bipedal Characters
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
Developing motions for simulated humanoids remains a challenging problem. While there exists a multitude of approaches, few of these are reimplemented or reused by others. The predominant focus of papers in the area remains ...
Filtered Stochastic Shadow Mapping Using a Layered Approach
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye with motion‐blurred shadows with as little noise as possible. We use a layered approach in the shadow map and reproject ...
Interactive Sketch‐Driven Image Synthesis
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present an interactive system for composing realistic images of an object under arbitrary pose and appearance specified by sketching. Our system draws inspiration from a traditional illustration workflow: The user first ...