Now showing items 4-14 of 14

    • Filtered Stochastic Shadow Mapping Using a Layered Approach 

      Andersson, M.; Hasselgren, J.; Munkberg, J.; Akenine‐Möller, T. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye with motion‐blurred shadows with as little noise as possible. We use a layered approach in the shadow map and reproject ...
    • Global Illumination Using Well‐Separated Pair Decomposition 

      Bus, N.; Mustafa, N. H.; Biri, V. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Instant radiosity methods rely on using a large number of virtual point lights (VPLs) to approximate global illumination. Efficiency considerations require grouping the VPLs into a small number of clusters that are treated ...
    • Improving Performance of Image Retrieval Based on Fuzzy Colour Histograms by Using Hybrid Colour Model and Genetic Algorithm 

      Ljubovic, V.; Supic, H. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      A hybrid colour model is a colour descriptor formed by combining channels from several different colour models. Although rarely used in computer graphics applications due to redundancy, hybrid colour models may be of ...
    • Interactive Sketch‐Driven Image Synthesis 

      Turmukhambetov, Daniyar; Campbell, Neill D.F.; Goldman, Dan B; Kautz, Jan (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present an interactive system for composing realistic images of an object under arbitrary pose and appearance specified by sketching. Our system draws inspiration from a traditional illustration workflow: The user first ...
    • Issue Information 

      Deussen, Oliver and Zhang, Hao (Richard) (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    • On Variational and PDE‐Based Distance Function Approximations 

      Belyaev, Alexander G.; Fayolle, Pierre‐Alain (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we deal with the problem of computing the distance to a surface (a curve in two dimensional) and consider several distance function approximation methods which are based on solving partial differential ...
    • Register Efficient Dynamic Memory Allocator for GPUs 

      Vinkler, M.; Havran, V. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We compare five existing dynamic memory allocators optimized for GPUs and show their strengths and weaknesses. In the measurements, we use three generic evaluation tests proposed in the past and we add one with a real ...
    • Relativistic Effects for Time‐Resolved Light Transport 

      Jarabo, Adrian; Masia, Belen; Velten, Andreas; Barsi, Christopher; Raskar, Ramesh; Gutierrez, Diego (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a real‐time framework which allows interactive visualization of relativistic effects for time‐resolved light transport. We leverage data from two different sources: real‐world data acquired with an effective ...
    • Reviewers 

      Deussen, Oliver and Zhang, Hao (Richard) (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    • Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication 

      Attene, Marco (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Modern 3D printing technologies and the upcoming mass‐customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D ...
    • State‐of‐the‐Art in GPU‐Based Large‐Scale Volume Visualization 

      Beyer, Johanna; Hadwiger, Markus; Pfister, Hanspeter (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This survey gives an overview of the current state of the art in GPU techniques for interactive large‐scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization ...