Now showing items 1-20 of 28

    • Animating History - Animation Styles and Techniques of the Audiovisuals for the National Archeological Museum 

      Ranchito, El; Sobre, Sopa de; National, Museo Arqueologico (IEEE, 2015)
      Digital techniques are very versatile and, going beyond hyper-realism, allow the creation of all types of very expressive solutions. The 19 audiovisual pieces made for the National Archeological Museum deal with various ...
    • Development of Virtual Environments for the Museum Communication 

      Gabellone, Francesco; Ferrari, Ivan; Giannotta, Maria Teresa (IEEE, 2015)
      Despite the large number of monumental tombs discovered over the years in Taranto, only a few among them are open to the public. In most cases the visit is precluded and the artifacts preserved inside them until the discover, ...
    • DEFEND THE WALLS! SERIOUS GAME for the valorisation of the walls of the ancient city of Paestum 

      Rufa, Claudio; Forlani, Massimiliano; Pietroni, Eva; Antinucci, Francesco; Rescic, Leonardo (IEEE, 2015)
      Protect the walls! is a serious game that deals with the technology and tactics of siege of the IV century BC, the war machines and the strategies of attack and defense, the architectural characteristics of the towers and ...
    • Etruscan Virtual Experience 

      Guidazzoli, Antonella; Liguori, Maria Chiara; Luca, Daniele De; Imboden, Silvano; Bellavia, Giovanni; Verri, Luigi; Rivalta, Alessandro; Caraceni, Simona (IEEE, 2015)
      Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ...
    • Papermint (A Minty Toons World) 

      Ledit, Lev; Porocnik, Martin; Kogler, Claudia; Lippe, Barbara; Novak, Magdalena (IEEE, 2015)
      Papermint (A Minty Toons World) was a highly complex massive multiplayer online game (MMOG), launched in March 2007 and downloaded and played regularly by a fan community of around 20.000 users between 2007 and 2011.The ...
    • KIVI: Bring virtual reality to online 3D objects databases 

      Abergel, Violette; Saleri, Renato; Lequay, Hervé; Luca, Livio De (IEEE, 2015)
      KIVI system is a prototype designed by the CNRS (Marseille ,France) in order to provide an immersive visualization of highly valuable cultural heritage 3D models from the database, using a mobile phone and an headset.
    • Tiber Valley Virtual Museum 

      Pietroni, Eva; Forlani, Massimiliano; Rufa, Claudio; Ferdani, Daniele; Palombini, Augusto; Pagano, Alfonsina (IEEE, 2015)
      The Virtual Museum of the Tiber Valley has been conceived in order to increment and disseminate the knowledge, the interest and the affection towards the territory north of Rome.
    • The Labyrinthe of Versailles from 3D desktop to the Oculus Rift 

      Giloth, Copper; Tanant, Jonathan (IEEE, 2015)
      The app ''Labyrinth of Fables'' provides a virtual reality/augmented reality reconstruction of the longlost Labyrinthe of Versailles.
    • AiRome 

      Fanini, Bruno; D'Annibale, Enzo (IEEE, 2015)
      The AiRome installation is composed by two connected gesture-based applications that aim to create a shared experience and a collaborative gameplay among visitors.
    • 3D movie of the house of Caecilius Iucundus in Pompeii 

      Lindgren, Stefan; Ferdani, Daniele; Touati, Anne-Marie Leander; Demetrescu, Emanuel (IEEE, 2015)
      The computer graphic movie about the House of Caecilius Iucundus was produced for the exhibition Pompeji, held at the Millesgården, Stockholm, form sept. 2014 to may 2015. The exhibition invited to experience Pompeian ...
    • Living the Oppidum Vivir en el Opida 

      Azpitarte, Magoga Piñas; bruno, Cesar San; Montenegro, Luis de la Barrera; Martinez, Alberto; Zamora, Jorge Alcala; Ballesteros, Santiago Alfaro; Egea, Victor Manuel; Lopez, Paula Lupiañez; Sobre, Sopa de (IEEE, 2015)
      A computer applications that adapts graphics contents of the Spanish National Museum of Archeology to the Samsung virtual reality system, the Gear Vr provide you an innovative and different vision of our history,thanks to ...
    • Etruscan Virtual Experience video 

      Guidazzoli, Antonella; Liguori, Maria Chiara; Luca, Daniele De; Imboden, Silvano; Bellavia, Giovanni; Verri, Luigi; Rivalta, Alessandro; Caraceni, Simona (IEEE, 2015)
      Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ...
    • What communication for museums? Experiences and reflections within the project for the Museo Egizio in Turin 

      Gabellone, Francesco; Ferrari, Ivan; Giuri, Francesco; Chiffi, Maria (IEEE, 2015)
      The Egyptian Museum in Turin project aims at being a communicative concept which, through the use of technologies for three-dimensional restitution, reconstruction and computer animation, can accelerate and enhance the ...
    • Smartphone-based Remote 3D Interaction for Digital Heritage Applications 

      Aguilera, Alejandro Rodríguez; León, Alejandro (IEEE, 2015)
      Nowadays, smartphones include a set of built-in sensors that provide 3D capabilities to these devices. These 3D sensing capabilities, together with the touchscreen input, a very high compute power, and its widespread use, ...
    • V-MusT Competence Centre 

      Pletinckx, Daniel; Nollet, Dries; Capurro, Carlotta (IEEE, 2015)
      The experience of Virtual Museums applications developed during V-Must.net project and within the international exhibition Keys To Rome (www.keys2rome.eu).
    • Marco Cappellini Uffizi 

      Rocco, Paolo de; Cappellini, Marco; Romoli, Paolo (IEEE, 2015)
      Uffizi Touch Cloud is a cloud service that can be accessed through an interactive whiteboard at schools or at other educational institutions.
    • CultLab3D - Fast and Economic 3D Mass-Digitization 

      Santos, Pedro; Ritz, Martin; Tausch, Reimar; Schmedt, Hendrik; Rodriguez, Rafael Monroy; Fuhrmann, Constanze; Domajnko, Matevz; Knuth, Martin; Fellner, Dieter W. (IEEE, 2015)
      CultLab3D, the world-wide first attempt at 3D mass digitization, implements a multi-modular scanning pipeline connecting individual scanners by conveyor belts and transporting cultural heritage artefacts on corresponding trays.
    • Interactive 3D Application for the multimedia valorization of the restoration process of the Fountain of the Lions of the Alhambra based on 3D laser scanner registration 

      Cano, Pedro; Garcìa, Manuel; Torres, Juan Carlos; Lamolda, Francisco; Perez, Silvia (IEEE, 2015)
      In the intervention for the restoration of the Fountain of the Lions, the Council of the Alhambra and Generalife developed an application using all available techniques for its graphic documentation, employing a multiplicity ...
    • Intangible Treasures - Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures 

      Grammalidis, Nikos; Dimitropoulos, Kosmas (IEEE, 2015)
      i-Treasures project, included into EU FP7, aims at building a public and expandable platform to enable learning and transmission of rare know-how of Intangible Cultural Heritage (ICH) in order to prevent them from ...
    • A Proposal for A Digital and Physical Installation of Techno-Scientific-Art Research: Open Access Antiquarianism at the Digital Heritage Expo 2015 

      Richter, Ashley; Hess, Mike; Petrovic, Vid (IEEE, 2015)
      Open Access Antiquarianism is a collaboration between archaeologists, artists, computer scientists, and structural engineers to creatively push the boundaries at the intersection of art and technology to evaluate, engage, ...