Now showing items 1-20 of 28

    • CultLab3D - Fast and Economic 3D Mass-Digitization 

      Santos, Pedro; Ritz, Martin; Tausch, Reimar; Schmedt, Hendrik; Rodriguez, Rafael Monroy; Fuhrmann, Constanze; Domajnko, Matevz; Knuth, Martin; Fellner, Dieter W. (IEEE, 2015)
      CultLab3D, the world-wide first attempt at 3D mass digitization, implements a multi-modular scanning pipeline connecting individual scanners by conveyor belts and transporting cultural heritage artefacts on corresponding trays.
    • The Mayan city of Calakmul - Interactive Showcases 

      Ruiz-Rodarte, Rocio (IEEE, 2015)
      The Interactive Kiosk is part of a large project of virtual recreation made from the findings of the archaeological site of Calakmul, a Mayan city which existed between 800 BC to 900 AD, in Mexico's Yucatan Peninsula.
    • Korean Traditional Architectures Simulations 

      Lee, Jongwook; Lee, Jihyung; Kim, Jae Woo; Kang, Kyung-Kyu; Lee, Man Hee (IEEE, 2015)
      The Digital Heritage Simulation Technology allows to reconstruct digital heritage buildings and appurtenances using geometric modeling, dynamic simulation, computer animation and computeraided design technologies.
    • Interactive 3D Application for the multimedia valorization of the restoration process of the Fountain of the Lions of the Alhambra based on 3D laser scanner registration 

      Cano, Pedro; Garcìa, Manuel; Torres, Juan Carlos; Lamolda, Francisco; Perez, Silvia (IEEE, 2015)
      In the intervention for the restoration of the Fountain of the Lions, the Council of the Alhambra and Generalife developed an application using all available techniques for its graphic documentation, employing a multiplicity ...
    • Intangible Treasures - Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures 

      Grammalidis, Nikos; Dimitropoulos, Kosmas (IEEE, 2015)
      i-Treasures project, included into EU FP7, aims at building a public and expandable platform to enable learning and transmission of rare know-how of Intangible Cultural Heritage (ICH) in order to prevent them from ...
    • A Proposal for A Digital and Physical Installation of Techno-Scientific-Art Research: Open Access Antiquarianism at the Digital Heritage Expo 2015 

      Richter, Ashley; Hess, Mike; Petrovic, Vid (IEEE, 2015)
      Open Access Antiquarianism is a collaboration between archaeologists, artists, computer scientists, and structural engineers to creatively push the boundaries at the intersection of art and technology to evaluate, engage, ...
    • meSch: Implementing the Internet of Things for Cultural Heritage 

      Petrelli, Daniela; Marshall, Mark T.; Not, Elena; Zancanaro, Massimo; Cavada, Dario; Venturini, Adriano; Kubitza, Thomas; Risseeuw, Martin (IEEE, 2015)
      MeSch bridges the gap between visitors' cultural heritage experience onsite and online by providing a platform for the creation of tangible smart exhibits, that enables heritage professionals to compose and realise physical ...
    • Interactive Showcase and Museum Guide System using Bluetooth Low Energy Beacons 

      Pantile, Davide; Ventrella, Matteo; Mazzeo, Antonio (IEEE, 2015)
      The Interactive Showcase and the Museum Guide System are two technologies designed and produced by ETT using Bluetooth Low Energy Beacons. These innovoative porduts allow technology to be integrated into the heritage sector ...
    • Serbia 1914 

      Rodic, Jana; Todorovic, Marko (IEEE, 2015)
      Serbia 1914 is a contemporary museum project dedicated to the FWW centenary. The exhibition at Historical Museum of Serbia, organized by Historical Museum of Serbia and Military Museum under the patronage of Ministry of ...
    • The Wall of Knowledge 

      Saleh, Fathi; Nabil, Mohammad; Sameer, Nessma (IEEE, 2015)
      The Wall of Knowledge is a new Virtual Museum installation that was developed by CULTNAT (Center for Documentation of Cultural and Natural Heritage) in 2014.
    • DEFEND THE WALLS! SERIOUS GAME for the valorisation of the walls of the ancient city of Paestum 

      Rufa, Claudio; Forlani, Massimiliano; Pietroni, Eva; Antinucci, Francesco; Rescic, Leonardo (IEEE, 2015)
      Protect the walls! is a serious game that deals with the technology and tactics of siege of the IV century BC, the war machines and the strategies of attack and defense, the architectural characteristics of the towers and ...
    • ARIS - A Robotic Approach to Digitization of Indoor and Underground Cultural Heritage Sites 

      Calisi, Daniele; Giannone, Francesca; Ventura, Claudia; Salonia, Paolo; Cottefoglie, Fabio; Ziparo, Vittorio Amos (IEEE, 2015)
      A robot to digitize indoor and underground cultural heritage sites: a novel approach for acquiring and managing digital models of archaeological sites. Three technologies will be presented for this occasion: a robotic ...
    • Etruscan Virtual Experience 

      Guidazzoli, Antonella; Liguori, Maria Chiara; Luca, Daniele De; Imboden, Silvano; Bellavia, Giovanni; Verri, Luigi; Rivalta, Alessandro; Caraceni, Simona (IEEE, 2015)
      Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ...
    • Papermint (A Minty Toons World) 

      Ledit, Lev; Porocnik, Martin; Kogler, Claudia; Lippe, Barbara; Novak, Magdalena (IEEE, 2015)
      Papermint (A Minty Toons World) was a highly complex massive multiplayer online game (MMOG), launched in March 2007 and downloaded and played regularly by a fan community of around 20.000 users between 2007 and 2011.The ...
    • KIVI: Bring virtual reality to online 3D objects databases 

      Abergel, Violette; Saleri, Renato; Lequay, Hervé; Luca, Livio De (IEEE, 2015)
      KIVI system is a prototype designed by the CNRS (Marseille ,France) in order to provide an immersive visualization of highly valuable cultural heritage 3D models from the database, using a mobile phone and an headset.
    • Tiber Valley Virtual Museum 

      Pietroni, Eva; Forlani, Massimiliano; Rufa, Claudio; Ferdani, Daniele; Palombini, Augusto; Pagano, Alfonsina (IEEE, 2015)
      The Virtual Museum of the Tiber Valley has been conceived in order to increment and disseminate the knowledge, the interest and the affection towards the territory north of Rome.
    • The Labyrinthe of Versailles from 3D desktop to the Oculus Rift 

      Giloth, Copper; Tanant, Jonathan (IEEE, 2015)
      The app ''Labyrinth of Fables'' provides a virtual reality/augmented reality reconstruction of the longlost Labyrinthe of Versailles.
    • Virtex 

      Pletinckx, Daniel (IEEE, 2015)
      Virtex represents a new approach to tell the story of a cultural heritage object through a tangible interface. It uses a replica of a museum object or monument, in which a number of interactive areas can be activated by ...
    • AiRome 

      Fanini, Bruno; D'Annibale, Enzo (IEEE, 2015)
      The AiRome installation is composed by two connected gesture-based applications that aim to create a shared experience and a collaborative gameplay among visitors.
    • Animating History - Animation Styles and Techniques of the Audiovisuals for the National Archeological Museum 

      Ranchito, El; Sobre, Sopa de; National, Museo Arqueologico (IEEE, 2015)
      Digital techniques are very versatile and, going beyond hyper-realism, allow the creation of all types of very expressive solutions. The 19 audiovisual pieces made for the National Archeological Museum deal with various ...