DH2015 - Track 2
Full Papers - Multispectral Imaging & Rendering
Illumination Compensation for High-resolution Multispectral Image Mosaicing of Herritage Paintings
Color and Hyperspectral Image Segmentation for Historical Documents
The WAVEcam: Ultra-High Resolution Imaging of Paintings
Full Papers - Visualizing the Invisible or the Inaccessible (I/II)
Near Light Correction for Image Relighting and 3D Shape Recovery
Alchemy in 3D - A Digitization for a Journey Through Matter
The Etruscans and the Afterlife - An Engaging Exhibition with Accurate Scientific, Technological and Communicative Requirements
Digital Study and Web-based Documentation of the Colour and Gilding on Ancient Marble Artworks
The Palmieri Hypogeum in Lecce - From the Integrated Survey to the Dissemination of Contents
Improved Appearance Rendering for Photogrammetrically Acquired 3D Models
Full Papers - Interaction with Virtual Worlds
Engaging and Shared Gesture-based Interaction for Museums - The Case Study of K2R International Expo in Rome
Tangible Interfaces for Digital Museum Applications
Exploring the Past with Google Cardboard
Short Papers - Augmented Reality & Interaction
Heritage Move. A Natural and Lightweight Navigation Schema for Low-Cost, Non-Stationary Immersive Virtual Environments
Parallax Occlusion Mapping in Augmented Reality Case Study on Facade of Sino Portuguese Architecture Phuket, Thailand
Smartphone-based Remote 3D Interaction for Digital Heritage Applications
Short Papers - Virtual CH on Mobile and Web Platforms (I/II)
Mobile Onsite Exploration of Parallel Realities with Oculus Rift
An Immersive Visualization Kit for Online 3D Objects Databases
VirtualTour: A System for Exploring Cultural Heritage Sites in an Immersive Way
A Hand-held 3D-Printed Box Projector - Study for a Souvenir from a Mixed-Reality Experience
Augmented Reality and Storytelling in Heritage - Application to Public Gardens
Engaging Community Members with Digitally Curated Social Media Content at an Arts Festival
Inside AR Application - Bringing Art Closer to Citizens by Promoting the Use of Smartphones and Tablets
The Application of Service Orientation on a Mobile AR Platform - A Museum Scenario
Smart Devices for Intangible Cultural Heritage Fruition
A Contextualized Educational Museum Experience - Connecting Objects, Places and Themes Through Mobile Virtual Museums
Poster Presentations I
Resolving the Conflict Between High Visual Quality and High Performance in Virtual Reality Applications Keys to Rome Project as Case Study
Enabling Social Interaction in the Museum through the Social Display Environment
Innovative Systems for the Enjoyment of Pictorial Works - The Experience of Gallerie dell'Accademia Museum in Venice
Interactive Experiences in the Stedelijk Museum, A Living Lab Experiment with the CHESS Framework
The Lion's Gate and the Persian Wall in Byblos - Opening the Doors of Digital Representation to the Cultural Heritage of a Resilient City in Lebanon
Sarcophagus of the Spouses Installation - Intersection Across Archaeology, 3D Video Mapping and Holographic Techniques Combined with Immersive Narrative Environments and Scenography
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
Virtual Museums and Audience Studies, the Case of ''Keys To Rome'' Exhibition
A Realistic Gamification Attempt for the Ancient Agora of Athens
The Digital ArchiMusic Patterns in Alhambra
Environment Map Based Lighting for Reflectance Transformation Images
VR Multiple Channel Authoring with Immersive Display
A Location-Based Augmented Reality System for the Spatial Interaction with Historical Datasets
A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine
Works in Progress
User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles
Using a Gaming Software for Historical Road and Path Research
Travelling Through Space and Time in Lisbon's Religious Buildings
A Virtual Reality Platform for the 3D Representation of Seokguram Temple
Leicester Castle Tells its Story: Beacon-based Mobile Interpretation for Historic Buildings
A Fulldome Interactive Visitor Experience - A Novel Approach to Delivering Interactive Virtual Heritage Experiences to Group Audiences in Full Dome Projection Spaces, Evaluated Through Spatial Awareness and Emotional Response
Poster Presentations II
StoryTECH 4 EVER - Storytelling TECHnologies for European Values and hERitage
New Memory Spaces for Cultural History - Digital Heritage Games in a Augmented World
A MetaViewer for Sharing Multiple Media by WebGL-based Interfaces
Development of a Low-Cost Application of Virtual Reality for the Promotion of Cultural Heritage
X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone Pagoda
(IEEE, 2015)This paper presents work-in-progress on the design and integration of Bluetooth Low Energy (BLE) beacon-based mobile interpretation in historic buildings, and the ways in which it can impact the visitor experience. The ...
(IEEE, 2015)Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ...
(IEEE, 2015)In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha ...
(IEEE, 2015)In this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most ...
(IEEE, 2015)Project Lx Conventos aims to study, in a systematic and integrated manner, the impact of the dissolution of religious orders in the dynamics of urban transformation in nineteenth century Lisbon. After the liberal revolution ...
(IEEE, 2015)We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop ...
(IEEE, 2015)This paper shows the state of a research about cultural heritage whose main purpose is to allow the user to move virtually to any place of cultural or architectonic interest that, either for economic or accessibility ...
(IEEE, 2015)In this contribution we explore the challenges and opportunities of innovative mobile historical experiences in the domain of commemorative culture. We present two prototypes conceptualized and implemented for a mobile ...
(IEEE, 2015)In recent years, sharing images and videos on the Web has become common. Recently, the use of 3D models is also growing day by day, and the evolution of programming languages and libraries allow visualizing detailed 3D ...
A Fulldome Interactive Visitor Experience - A Novel Approach to Delivering Interactive Virtual Heritage Experiences to Group Audiences in Full Dome Projection Spaces, Evaluated Through Spatial Awareness and Emotional Response (IEEE, 2015)The National Trust is experimenting with the use of portable fulldome projection spaces as a means of engaging its visitors with virtual reality reconstructions of the cultural heritage it holds. To date dome technology ...
(IEEE, 2015)The aim of the project is to design and develop a system, a framework and a ''cultural heritage storytelling model'' to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the ...
(IEEE, 2015)In this paper we present an overview of two audience studies aimed at identifying museum visitors' attitudes, behaviours and expectations. In the framework of VMUST. NET an interactive exhibition, named ''Keys To Rome'', ...
(IEEE, 2015)Digital technologies have affected significantly many fields of computer graphics such as Serious Games. These games are used for educational proposes in many scientific areas one of which is Digital Cultural Heritage. 3D ...
(IEEE, 2015)We present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without ...
Sarcophagus of the Spouses Installation - Intersection Across Archaeology, 3D Video Mapping and Holographic Techniques Combined with Immersive Narrative Environments and Scenography (IEEE, 2015)This paper presents the Sarcophagus of the Spouses installation, an audiovisual performance and exhibit combining 3D video mapping, holographic techniques, computer graphics, high definition visualization with 3D reconstruction ...
(IEEE, 2015)In 1787 it was Robert Barker to invent the term Panorama, still used to today all over the world to determine a large view, up until 360 degrees. His show has traveled European cities and the American new frontier, letting ...
Resolving the Conflict Between High Visual Quality and High Performance in Virtual Reality Applications Keys to Rome Project as Case Study (IEEE, 2015)This paper aims to show how the 3D unit at the Center for Documentation of Cultural and Natural Heritage (CULTNAT) tackled the conflict between High visual quality and high performance in Virtual reality application by ...
The Lion's Gate and the Persian Wall in Byblos - Opening the Doors of Digital Representation to the Cultural Heritage of a Resilient City in Lebanon (IEEE, 2015)Byblos, modern Jbeil, is a northern Lebanese city considered as one of the oldest continuously inhabited cities since Neolithic times, designated as a UNESCO World Heritage site in 1984. Thus, the archaeological area, ...
A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine (IEEE, 2015)This research primarily focusing on the continuity of production, survival and access related to indigenous methodologies through the use of virtual reality, serious gaming technologies and affordances. Specifically, the ...
(IEEE, 2015)This paper reports on a small-scale experiment conducted in the Stedelijk Museum Amsterdam (SMA), showcasing the effective use of CHESS research prototype for the creation and provision of personalized interactive museum ...