EG 1996 Conference Proceedings

Eurographics DL Repository

EG 1996 Conference Proceedings

 

Recent Submissions

  • Algorri, Maria-Elena; Schmitt, Francis (Blackwell Science Ltd and the Eurographics Association, 1996)
    Mesh simplification is an important stage after surface reconstruction since the models produced can contain a large number of polygons making them difficult to manipulate. In this paper we present a mesh simplification ...
  • Andujar, C.; Ayala, D.; Brunet, P.; Arinyo, R. Joan; Sole, J. (Blackwell Science Ltd and the Eurographics Association, 1996)
    The paper focuses on automatic simplification algorithms for the generation of a multiresolution family of solid models from an initial boundary representation of a polyhedral solid. An algorithm for general polyhedra based ...
  • Bro-Nielsen, Morten; Cotin, Stephane (Blackwell Science Ltd and the Eurographics Association, 1996)
    This paper discusses the application of 3D solid volumetric Finite Element models to surgery simulation. In particular it introduces three new ideas for solving the problem of achieving real-time performance for these ...
  • Ronfard, Remi; Rossignac, Jarek (Blackwell Science Ltd and the Eurographics Association, 1996)
    We propose a new algorithm for automatically computing approximations of a given polyhedral object at different levels of details. The application for this algorithm is the display of very complex scenes. where many objects ...
  • Beylot, P; Gingins, P; Kalra, P; Thalmann, N Magnenat; Maurel, W; Thalmann, D; Fasel, J (Blackwell Science Ltd and the Eurographics Association, 1996)
    Availability of Visible Human Dataset (VHD)has provided numerous possibilities for its exploitation in both medical applications and 3D animation. In this paper, we present our interactive tools which enable extraction of ...
  • Encarnacao, L. Miguel; Fechter, Jurgen; Grunert, Thomas; Strasser, Wolfgang (Blackwell Science Ltd and the Eurographics Association, 1996)
    The discussion on the advantages and disadvantages of 2D, 3D, and VR interfaces and their applicability to different types of systems, users, and information led to a series of stand-alone implementations that lack the ...
  • Schmalstieg, Dieter; Gervautz, Michael (Blackwell Science Ltd and the Eurographics Association, 1996)
    We present a strategy for rendering in distributed virtual environments. A geometry database is maintained by a server, while users invoke individual clients to interact with the environment. Instead of downloading a ...
  • Haase, Helmut (Blackwell Science Ltd and the Eurographics Association, 1996)
    This paper describes a concept for the symbiosis of a virtual reality system and a system for scientific visualization, as well as an implementation (called ISVAS-VR) to evaluate the concept. The idea is to preserve the ...
  • Haley, Michael B.; Blake, Edwin H. (Blackwell Science Ltd and the Eurographics Association, 1996)
    We present a new algorithm here for efficient incremental rendering of volumetric datasets. The primary goal of this algorithm is to give average workstations the ability to efficiently render volume data received over ...
  • Laakko, Timo; Mantyla, Martti (Blackwell Science Ltd and the Eurographics Association, 1996)
    The techniques of constraint propagation have recently been successfully applied to feature-based design. Because of their speed, constraint propagation methods allow incremental design and rapid local modifcations of the ...
  • Preston, Martin; Hewitt, Terry (Blackwell Science Ltd and the Eurographics Association, 1996)
  • Barequet, Gill; Chazelle, Bernard; Guibas, Leonidas J.; Mitchell, Joseph S.B.; Tal, Ayellet (Blackwell Science Ltd and the Eurographics Association, 1996)
    We introduce the boxtree, a versatile data structure for representing triangulated or meshed surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports efficient ray tracing and collision detection. ...
  • Oliva, J-M.; Perrin, M.; Coquillart, S. (Blackwell Science Ltd and the Eurographics Association, 1996)
    We are interested in modelling the suface of very irregular objects known through a few planar polygonal cross-sections. This problem is considered difficult when severe topology and morphology variations appear between ...
  • Kobbelt, Leif (Blackwell Science Ltd and the Eurographics Association, 1996)
    A simple interpolatory subdivision scheme for quadrilateral nets with arbitrary topology is presented which generates C1 surfaces in the limit. The scheme satisfies important requirements for practical applications in ...
  • Faure, Francois (Blackwell Science Ltd and the Eurographics Association, 1996)
    A new approach for computing resting contact forces between solids is presented, which handles both static and sliding friction, while avoiding the problems arising from previous approaches. Each iteration provides values ...
  • Hughes, Merlin; Lastra, Anselmo A.; Saxe, Edward (Blackwell Science Ltd and the Eurographics Association, 1996)
    We present a methodfor simplifying the meshes produced as solutions to global illumination problems, reducing geometric complexity while retaining the perceived imagefidelity. The method has been applied to produce meshes ...
  • Bouatouch, Kadi; Pattanaik, S. N.; Zeghers, Eric (Blackwell Science Ltd and the Eurographics Association, 1996)
    In spite of the number of efforts made by the computer graphics researchers, till today the computation of view-independent global illumination in an environment containing non-diffusely reflecting objects is a non-resolved ...
  • Ouhyoung, Ming; Chuang, Yung-Yu; Liang, Rung-Huei (Blackwell Science Ltd and the Eurographics Association, 1996)
    Because of the view independence and photo realistic image generation in a diffuse environment, radiosity is suitable for an interactive walk through system. The drawback of radiosity is that it is time-consuming in form ...
  • Berger, M.-O.; Chevrier, C.; Simon, G. (Blackwell Science Ltd and the Eurographics Association, 1996)
    Augmented reality shows great promises in fields where a simulation in situ would be impossible or too expensive. When mixing synthetic and real objects in the same animated sequence, we must be sure that the geometrical ...
  • Hutchinson, D.; Lin, F.; Hewitt, W.T. (Blackwell Science Ltd and the Eurographics Association, 1996)
    The production of patterns and designs upon surfaces has received only limited attention, with texturing techniques being accepted as adequate. Texturing, however, can be a very unsatisfactory and clumsy method of producing ...

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