Full Papers 2014 - CGF 33-Issue 2

Eurographics DL Repository

Full Papers 2014 - CGF 33-Issue 2

 

Recent Submissions

  • Günther, Tobias; Rössl, Christian; Theisel, Holger (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Abstract The selection of meaningful lines for 3D line data visualization has been intensively researched in recent years. Most approaches focus on single line fields where one line passes through each domain point. This ...
  • Hlawatsch, Marcel; Sadlo, Filip; Jang, Hajun; Weiskopf, Daniel (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Visualization of pathlines is common and highly relevant for the analysis of unsteady flow. However, pathlines can intersect, leading to visual clutter and perceptual issues. This makes it intrinsically difficult to provide ...
  • Jr., Conrado R. Ruiz; Le, Sang N.; Yu, Jinze; Low, Kok-Lim (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Paper pop-ups are interesting three-dimensional books that fascinate people of all ages. The design and construction of these pop-up books however are done manually and require a lot of time and effort. This has led to ...
  • Reiner, Tim; Carr, Nathan; Mech, Radomir; Stava, Ondrej; Dachsbacher, Carsten; Miller, Gavin (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    In this work we detail a method that leverages the two color heads of recent low-end fused deposition modeling (FDM) 3D printers to produce continuous tone imagery. The challenge behind producing such two-tone imagery is ...
  • Hergel, Jean; Lefebvre, Sylvain (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Fused Filament Fabrication is an additive manufacturing process by which a 3D object is created from plastic filament. The filament is pushed through a hot nozzle where it melts. The nozzle deposits plastic layer after ...
  • Benedetto, Marco Di; Ganovelli, Fabio; Rodriguez, Marcos Balsa; Villanueva, Alberto Jaspe; Scopigno, Roberto; Gobbetti, Enrico (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    We introduce a novel efficient technique for automatically transforming a generic renderable 3D scene into a simple graph representation named ExploreMaps, where nodes are nicely placed point of views, called probes, and ...
  • Birsak, Michael; Musialski, Przemyslaw; Wonka, Peter; Wimmer, Michael (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    We present a novel framework for the automatic generation of tourist brochures that include routing instructions and additional information presented in the form of so-called detail lenses. The first contribution of this ...
  • Yan, Feilong; Gong, Minglun; Cohen-Or, Daniel; Deussen, Oliver; Chen, Baoquan (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    We present a semi-automatic method for reconstructing flower models from a single photograph. Such reconstruction is challenging since the 3D structure of a flower can appear ambiguous in projection. However, the flower ...
  • Jin, Shuo; Zhang, Yunbo; Wang, Charlie C. L. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Techniques have been developed to deform a mesh with multiple types of constraints. One limitation of prior methods is that the accuracy of demanded metrics on the resultant model cannot be guaranteed. Adding metrics ...
  • Tarini, Marco; Panozzo, Daniele; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    In the context of real-time, GPU-based rendering of animated skinned meshes, we propose a new algorithm to compute surface normals with minimal overhead both in terms of the memory footprint and the required per-vertex ...
  • Garcia-Dorado, Ignacio; Aliaga, Daniel G.; Ukkusuri, Satish V. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Designing and optimizing traffic behavior and animation is a challenging problem of interest to virtual environment content generation and to urban planning and design. While some traffic simulation methods have appeared ...
  • Pal, Kazim; Schüller, Christian; Panozzo, Daniele; Sorkine-Hornung, Olga; Weyrich, Tim (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    We present an interactive method to restore severely damaged historical parchments. When damaged by heat in a fire, such manuscripts undergo a complex deformation and contain various geometric distortions such as wrinkling, ...
  • Son, Minjung; Lee, Yunjin; Kang, Henry; Lee, Seungyong (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    We present a novel method for enhancing details in a digital photograph, inspired by the principle of art photography. In contrast to the previous methods that primarily rely on tone scaling, our technique provides a ...
  • Shahrian, Ehsan; Price, Brian; Cohen, Scott; Rajan, Deepu (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Image and video matting are still challenging problems in areas with low foreground-background contrast. Video matting also has the challenge of ensuring temporally coherent mattes because the human visual system is highly ...
  • Casas, Dan; Volino, Marco; Collomosse, John; Hilton, Adrian (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    animation from a database of 4D actor performance captured in a multiple camera studio. 4D performance capture reconstructs dynamic shape and appearance over time but is limited to free-viewpoint video replay of the same ...
  • Lienhard, Stefan; Specht, Matthias; Neubert, Boris; Pauly, Mark; Müller, Pascal (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Procedural modeling allows for the generation of innumerable variations of models from a parameterized, conditional or stochastic rule set. Due to the abstractness, complexity and stochastic nature of rule sets, it is often ...
  • Jordao, Kevin; Pettré, Julien; Christie, Marc; Cani, Marie-Paule (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    We introduce "Crowd Sculpting": a method to interactively design populated environments by using intuitive deformation gestures to drive both the spatial coverage and the temporal sequencing of a crowd motion. Our approach ...
  • Andersson, Magnus; Hasselgren, Jon; Toth, Robert; Akenine-Möller, Tomas (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    When rendering effects such as motion blur and defocus blur, shading can become very expensive if done in a naïve way, i.e. shading each visibility sample. To improve performance, previous work often decouple shading from ...
  • Iwasaki, Kei; Mizutani, Kazutaka; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    This paper proposes an interactive rendering method of cloth fabrics under environment lighting. The outgoing radiance from cloth fabrics in the microcylinder model is calculated by integrating the product of the distant ...
  • Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    In this paper we present a novel approach to simulate image formation for a wide range of real world lenses in the Monte Carlo ray tracing framework. Our approach sidesteps the overhead of tracing rays through a system of ...

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