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Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our ...
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: it is a dynamic system, it combines wave ...