Now showing items 12-31 of 54

    • Fast and Efficient Skinning of Animated Meshes 

      Kavan, L.; Sloan, P.-P.; O Sullivan, C. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) are traditionally created by artists, previous ...
    • Fast High-Dimensional Filtering Using the Permutohedral Lattice 

      Adams, Andrew; Baek, Jongmin; Davis, Myers Abraham (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Many useful algorithms for processing images and geometry fall under the general framework of high-dimensional Gaussian filtering. This family of algorithms includes bilateral filtering and non-local means. We propose a ...
    • Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing 

      Garanzha, Kirill; Loop, Charles (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages that are mapped efficiently to the massively ...
    • Fitted BVH for Fast Raytracing of Metaballs 

      Gourmel, Olivier; Pajot, Anthony; Paulin, Mathias; Barthe, Loic; Poulin, Pierre (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the visual effects that they can render or their ...
    • Frontmatter EG 2010 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • Global Illumination Compensation for Spatially Augmented Reality 

      Sheng, Yu; Yapo, Theodore C.; Cutler, Barbara (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, generally increasing brightness, decreasing ...
    • gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries 

      Lauterbach, C.; Mo, Q.; Manocha, D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present novel parallel algorithms for collision detection and separation distance computation for rigid and deformable models that exploit the computational capabilities of many-core GPUs. Our approach uses thread and ...
    • HCCMeshes: Hierarchical-Culling oriented Compact Meshes 

      Kim, Tae-Joon; Byun, Yongyoung; Kim, Yongjin; Moon, Bochang; Lee, Seungyong; Yoon, Sung-Eui (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bounding volume hierarchies (BVHs) combined ...
    • Heat Transfer Simulation for Modeling Realistic Winter Sceneries 

      Marechal, N.; Guerin, E.; Galin, E.; Merillou, S.; Merillou, N. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate the snow fall over the ground, as well as ...
    • Human Motion Synthesis with Optimization-based Graphs 

      Ren, Cheng; Zhao, Liming; Safonova, Alla (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and move trees are popular ways to synthesize ...
    • A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions 

      Kang, Nahyup; Park, Jinho; Noh, Junyong; Shin, Sung Yong (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper presents a hybrid approach to multiple fluid simulation that can handle miscible and immiscible fluids, simultaneously. We combine distance functions and volume fractions to capture not only the discontinuous ...
    • Hybrid Simulation of Miscible Mixing with Viscous Fingering 

      Shin, Seung-Ho; Kam, Hyeong Ryeol; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances. We also deal with the very small-scale phenomena that occur when a fluid spreads out at the interface of another ...
    • Implicit Blending Revisited 

      Bernhardt, Adrien; Barthe, Loic; Cani, Marie-Paule; Wyvill, Brian (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or soft-objects). While it gives them the unique ability to smoothly merge into a single, arbitrary shape, it makes ...
    • Improved Variational Guiding of Smoke Animations 

      Nielsen, Michael B.; Christensen, Brian B. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Smoke animations are hard to art-direct because simple changes in parameters such as simulation resolution often lead to unpredictable changes in the final result. Previous work has addressed this problem with a guiding ...
    • Interactive High-Quality Visualization of Higher-Order Finite Elements 

      Ueffinger, Markus; Frey, Steffen; Ertl, Thomas (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a new class of data that must be analyzed by ...
    • Inverse Procedural Modeling by Automatic Generation of L-systems 

      St ava, O.; Benes, B.; Mech, R.; Aliaga, D. G.; Kristof, P. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present an important step towards the solution of the problem of inverse procedural modeling by generating parametric context-free L-systems that represent an input 2D model. The L-system rules efficiently code the ...
    • Isosurfaces Over Simplicial Partitions of Multiresolution Grids 

      Manson, Josiah; Schaefer, Scott (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to minimal edges, faces, and cells, and we show ...
    • Mesh Decomposition with Cross-Boundary Brushes 

      Zheng, Youyi; Tai, Chiew-Lan (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our system automatically returns a best cut running ...
    • Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow 

      Zhang, Juyong; Wu, Chunlin; Cai, Jianfei; Zheng, Jianmin; Tai, Xue-cheng (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but require careful and tedious input from the ...
    • Motion Blur for EWA Surface Splatting 

      Heinzle, Simon; Wolf, Johanna; Kanamori, Yoshihiro; Weyrich, Tim; Nishita, Tomoyuki; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework by replacing the 2D surface reconstruction ...