Now showing items 8-18 of 18

    • Marching Square 

      Hanisch, Frank (The Eurographics Association, 6-8-2004)
      This interactive CGEM illustrates the marching squares algorithm, a 2D isoline representation technique commonly used for contouring. Teachers may also use this CGEM to introduce the 3D marching cubes algorithm, which uses ...
    • Parametric Polynomial Curves 

      Stahl, David (The Eurographics Association, 25-1-2008)
      Spline curves and surface patches have an innate mathematical beauty and broad practical application in the field of computer graphics. Yet the subject proves difficult to convey to beginning graphics students averse to ...
    • Realtime 3D Graphics Programming Using the Quake3 Engine 

      Wagner, Daniel; Schmalstieg, Dieter; Kainz, Bernhard (The Eurographics Association, 18-7-2008)
      We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, ...
    • Rotation About an Arbitrary Axis 

      McDonald, John (The Eurographics Association, 18-7-2006)
      Rotation matrices are one of the first topics covered in introductory graphics courses, and yet the details of arbitrary rotation matrices often get swept under the rug due to their complexity. This CGEM presents a direct, ...
    • A Self-Training Tool for Learning 3D Geometrical Transformations 

      Ribelles, Jose; Lopez, Angeles (The Eurographics Association, 17-9-2009)
      This paper presents a self-training tool for learning 3D geometric transformations, i.e. translation, scaling and rotation. Our aim is to provide students with a tool they can use to practise these transformations by ...
    • ShaderSchool – A tutorial for shader programming 

      Reimers, Ulf; Beckhaus, Steffi; Thiesen, Malte (The Eurographics Association, 9-7-2007)
      We present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group ...
    • ShadowGui – An Interactive Shadow Tutorial 

      Kuehl, Bjoern; Blom, Kristopher J.; Beckhaus, Steffi (The Eurographics Association, 8-10-2007)
      Today's mainstream computer graphics converges more and more to what was, in the past, possible only to do with expensive workstations. The addition of shaders to consumer graphic boards, which enable the usage of special ...
    • Signal Convolution 

      Hanisch, Frank (The Eurographics Association, 9-7-2007)
      This interactive teaching gem shows the convolution concept for continuous signals and discrete samples. Signals occurring frequently in computer graphics education are predefined; others can be drawn or integrated easily. ...
    • Survey of Industry Perspectives on 3D Computer Animation Education 

      Flaxman, Tereza (The Eurographics Association, 22-10-2007)
      The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents ...
    • Teaching CGI Through Real Hands-On Experience 

      Bernar, Carlos; Torrents, Joaquin (The Eurographics Association, 18-7-2008)
      Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We ...
    • X3D: Extensible 3D Graphics for Web Authors 

      Brutzman, Don (The Eurographics Association, 2-8-2008)
      X3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, ...