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Realtime 3D Graphics Programming Using the Quake3 Engine
(The Eurographics Association, 18-7-2008)
We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, ...
Parametric Polynomial Curves
(The Eurographics Association, 25-1-2008)
Spline curves and surface patches have an innate mathematical beauty and broad practical application in the field of computer graphics. Yet the subject proves difficult to convey to beginning graphics students averse to ...
A Lab Exercise for Rasterizing Lines
(The Eurographics Association, 7-1-2008)
Rasterizing lines is one of many fundamental topics in an introductory graphics course, with Bresenham's Algorithm particularly well suited for student implementation. By having students complete carefully prepared scaffold ...
A Lab Exercise for 2D Line Clipping
(The Eurographics Association, 9-7-2007)
Line clipping is a fundamental topic in an introductory graphics course. The simplicity and elegance of the classic Cohen-Sutherland 2D Line Clipping Algorithm makes it suitable for implementation by the student in a lab ...