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    The Corkscrew: An Intermediate Polygon Modeling Tutorial using Autodesk Maya 

    Foster, Shaun; Janowski, Robert (The Eurographics Association, 23-3-2011)
    This module is written as a supplement for instructors to learning 3D modeling using Autodesk Maya, however, it could be beneficial for any highly motivated student. If used by an instructor, you can use the first three ...
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    Computer Graphics: An Interactive Introduction with OpenGL 

    Hunkins, Dalton (The Eurographics Association, 17-9-2009)
    Computer Graphics: An Interactive Introduction with OpenGL is a suite of examples and interactive tutorials. The software is created for the person who wants an introduction to computer graphics using the OpenGL API. It ...
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    X3D: Extensible 3D Graphics for Web Authors 

    Brutzman, Don (The Eurographics Association, 2-8-2008)
    X3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, ...
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    A Self-Training Tool for Learning 3D Geometrical Transformations 

    Ribelles, Jose; Lopez, Angeles (The Eurographics Association, 17-9-2009)
    This paper presents a self-training tool for learning 3D geometric transformations, i.e. translation, scaling and rotation. Our aim is to provide students with a tool they can use to practise these transformations by ...
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    Teaching CGI Through Real Hands-On Experience 

    Bernar, Carlos; Torrents, Joaquin (The Eurographics Association, 18-7-2008)
    Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We ...
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    Realtime 3D Graphics Programming Using the Quake3 Engine 

    Wagner, Daniel; Schmalstieg, Dieter; Kainz, Bernhard (The Eurographics Association, 18-7-2008)
    We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, ...
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    ShadowGui – An Interactive Shadow Tutorial 

    Kuehl, Bjoern; Blom, Kristopher J.; Beckhaus, Steffi (The Eurographics Association, 8-10-2007)
    Today's mainstream computer graphics converges more and more to what was, in the past, possible only to do with expensive workstations. The addition of shaders to consumer graphic boards, which enable the usage of special ...
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    GLRex 

    McDonald, Gerard (The Eurographics Association, 10-8-2006)
    I first taught computer graphics programming on PCs in the late 1980s. We produced images with a few platonic solids in 256 colors. Real-time animation was out of the question. I remember writing programs for my classes ...
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    ShaderSchool – A tutorial for shader programming 

    Reimers, Ulf; Beckhaus, Steffi; Thiesen, Malte (The Eurographics Association, 9-7-2007)
    We present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group ...

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    AuthorBeckhaus, Steffi (2)Bernar, Carlos (1)Blom, Kristopher J. (1)Brutzman, Don (1)Foster, Shaun (1)Hunkins, Dalton (1)Janowski, Robert (1)Kainz, Bernhard (1)Kuehl, Bjoern (1)Lopez, Angeles (1)... View MoreSubject
    3D modelling (9)
    Algorithmic (6)2D and 3D modeling (5)3D animation (5)Software (5)Technology (5)3D pipeline (3)Animation 3D (2)Digital media (2)Fundamentals (2)... View MoreDate Issued2008 (3)2007 (2)2009 (2)2006 (1)2011 (1)Has File(s)true (9)

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