Now showing items 7-26 of 27

    • GLRex 

      McDonald, Gerard (The Eurographics Association, 10-8-2006)
      I first taught computer graphics programming on PCs in the late 1980s. We produced images with a few platonic solids in 256 colors. Real-time animation was out of the question. I remember writing programs for my classes ...
    • InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces 

      Ming, Qi; Erdt, Marius; Kan, Chen; Lee, Eugene; Voß, Gerrit; Müller-Wittig, Wolfgang (The Eurographics Association, 2015)
      In this paper, we present a solution for educational presentation which can integrate images, documents, videos, and especially 3D models in a tree based structure. The solution is based on HTML5 and JavaScript, using SVG ...
    • A Knowledge Base for the Emerging Discipline of Computer Graphics 

      Orr, Genevieve; Alley, Tony; Laxer, Cary; Geigel, Joe; Gold, Susan (The Eurographics Association, 9-7-2007)
      Computer Graphics is evolving as a discipline characterized by the fusion of artistic and technical theories and skills. The goal of the SIGGRAPH Curriculum Working Group has been to create a knowledge base that defines ...
    • A Lab Exercise for 2D Line Clipping 

      Stahl, David (The Eurographics Association, 9-7-2007)
      Line clipping is a fundamental topic in an introductory graphics course. The simplicity and elegance of the classic Cohen-Sutherland 2D Line Clipping Algorithm makes it suitable for implementation by the student in a lab ...
    • A Lab Exercise for Rasterizing Lines 

      Stahl, David (The Eurographics Association, 7-1-2008)
      Rasterizing lines is one of many fundamental topics in an introductory graphics course, with Bresenham's Algorithm particularly well suited for student implementation. By having students complete carefully prepared scaffold ...
    • Labs and Framework for 2D Content Manipulation 

      Paquette, Eric; Barré-Brisebois, Colin; Barras, Jean-François; Bois, Frank Sébastien; Ghaouat, Mohammed El (The Eurographics Association, 18-7-2006)
      Creating and manipulating 2D content is important for computer scientists and requires knowledge in 2D Computer Graphics and Image Processing. A framework and five labs are proposed to help undergraduate students in Computer ...
    • Marching Square 

      Hanisch, Frank (The Eurographics Association, 6-8-2004)
      This interactive CGEM illustrates the marching squares algorithm, a 2D isoline representation technique commonly used for contouring. Teachers may also use this CGEM to introduce the 3D marching cubes algorithm, which uses ...
    • Parametric Polynomial Curves 

      Stahl, David (The Eurographics Association, 25-1-2008)
      Spline curves and surface patches have an innate mathematical beauty and broad practical application in the field of computer graphics. Yet the subject proves difficult to convey to beginning graphics students averse to ...
    • Realtime 3D Graphics Programming Using the Quake3 Engine 

      Wagner, Daniel; Schmalstieg, Dieter; Kainz, Bernhard (The Eurographics Association, 18-7-2008)
      We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, ...
    • Redesign of an Introductory Computer Graphics Course 

      Ackermann, Philipp; Bach, Thomas (The Eurographics Association, 2015)
      The redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course ...
    • Rotation About an Arbitrary Axis 

      McDonald, John (The Eurographics Association, 18-7-2006)
      Rotation matrices are one of the first topics covered in introductory graphics courses, and yet the details of arbitrary rotation matrices often get swept under the rug due to their complexity. This CGEM presents a direct, ...
    • A Self-Training Tool for Learning 3D Geometrical Transformations 

      Ribelles, Jose; Lopez, Angeles (The Eurographics Association, 17-9-2009)
      This paper presents a self-training tool for learning 3D geometric transformations, i.e. translation, scaling and rotation. Our aim is to provide students with a tool they can use to practise these transformations by ...
    • ShaderSchool – A tutorial for shader programming 

      Reimers, Ulf; Beckhaus, Steffi; Thiesen, Malte (The Eurographics Association, 9-7-2007)
      We present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group ...
    • ShadowGui – An Interactive Shadow Tutorial 

      Kuehl, Bjoern; Blom, Kristopher J.; Beckhaus, Steffi (The Eurographics Association, 8-10-2007)
      Today's mainstream computer graphics converges more and more to what was, in the past, possible only to do with expensive workstations. The addition of shaders to consumer graphic boards, which enable the usage of special ...
    • Signal Convolution 

      Hanisch, Frank (The Eurographics Association, 9-7-2007)
      This interactive teaching gem shows the convolution concept for continuous signals and discrete samples. Signals occurring frequently in computer graphics education are predefined; others can be drawn or integrated easily. ...
    • Survey of Industry Perspectives on 3D Computer Animation Education 

      Flaxman, Tereza (The Eurographics Association, 22-10-2007)
      The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents ...
    • SVEn - Shared Virtual Environment 

      Manroth, Tobias; Pospischil, Nils; Schoemacker, Philipp; Fuhrmann, Arnulph (The Eurographics Association, 2015)
      This paper presents a system for a shared virtual experience which was developed within a student project. The main idea is to have two or more persons at different locations, who can interact with each other in the same ...
    • Teaching CGI Through Real Hands-On Experience 

      Bernar, Carlos; Torrents, Joaquin (The Eurographics Association, 18-7-2008)
      Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We ...
    • Teaching Graphics To Students Struggling in Math: An Experience 

      Shesh, Amit (The Eurographics Association, 2015)
      Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
    • A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays 

      Santos, Beatriz Sousa; Dias, Paulo; Madeira, Joaquim (The Eurographics Association, 2015)
      In the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications ...