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    Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform 

    Milet, Tomáš; Tóth, Michal; Pečiva, Jan; Starka, Tomáš; Kobrtek, Jozef; Zemcik, Pavel (The Eurographics Association, 2015)
    This paper presents fast and robust per-sample correct shadows for WebGL platform. The algorithm is based on silhouette shadow volumes and it rivals the standard shadow mapping performance. Our performance is usually ...
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    Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments 

    Vasylevska, Khrystyna; Kaufmann, Hannes (The Eurographics Association, 2015)
    Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...

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    AuthorKaufmann, Hannes (1)Kobrtek, Jozef (1)Milet, Tomáš (1)Pečiva, Jan (1)Starka, Tomáš (1)Tóth, Michal (1)Vasylevska, Khrystyna (1)Zemcik, Pavel (1)SubjectI.3.6 [Computer Graphics] (2)
    I.3.7 [Computer Graphics] (2)
    Methodology and Techniques (2)
    Three Dimensional Graphics and Realism (2)
    and texture (1)and virtual realities (1)Artificial (1)augmented (1)Color (1)Evaluation/methodology (1)... View MoreDate Issued2015 (2)Has File(s)true (2)

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