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    • Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform 

      Milet, Tomáš; Tóth, Michal; Pečiva, Jan; Starka, Tomáš; Kobrtek, Jozef; Zemcik, Pavel (The Eurographics Association, 2015)
      This paper presents fast and robust per-sample correct shadows for WebGL platform. The algorithm is based on silhouette shadow volumes and it rivals the standard shadow mapping performance. Our performance is usually ...